CE

Cass W. Everitt

NV NVIDIA: 47 patents #73 of 7,811Top 1%
Overall (All Time): #58,739 of 4,157,543Top 2%
48
Patents All Time

Issued Patents All Time

Showing 25 most recent of 48 patents

Patent #TitleCo-InventorsDate
9652815 Texel data structure for graphics processing unit programmable shader and method of operation thereof Henry Packard Moreton 2017-05-16
9489767 Cull streams for fine-grained rendering predication Franck R. Diard 2016-11-08
9437031 Virtual memory based noise textures 2016-09-06
9355430 Techniques for interleaving surfaces Eric B. Lum, Henry Packard Moreton, Yury Uralsky, Cyril Crassin, Jerome F. Duluk, Jr. 2016-05-31
9218691 System and method for enabling scene program functionality Jason Sams, Mark J. Kilgard 2015-12-22
9208605 Temporal antialiasing in a multisampling graphics pipeline Rui M. Bastos 2015-12-08
9183662 System and method for enabling scene program functionality Jason Sams, Mark J. Kilgard 2015-11-10
9159156 Cull streams for fine-grained rendering predication Franck R. Diard 2015-10-13
9013498 Determining a working set of texture maps John S. Montrym, Andrew Tao, Henry Packard Moreton, Emmett M. Kilgariff, Alexander L. Minkin +3 more 2015-04-21
8942474 Method and system for interpolating index values of associated tiles in an image Eric S. Werness, Walter E. Donovan 2015-01-27
8862823 Compression status caching David B. Glasco, David Kirk McAllister, Emmett M. Kilgariff, George R. Lynch, James Roberts +4 more 2014-10-14
8627041 Efficient line and page organization for compression status bit caching David B. Glasco, Peter B. Holmqvist, George R. Lynch, Patrick R. Marchand, Karan Mehra +2 more 2014-01-07
8605086 Hybrid multisample/supersample antialiasing Steven E. Molnar 2013-12-10
8605087 Hybrid multisample/supersample antialiasing Steven E. Molnar 2013-12-10
8441487 Bandwidth compression for shader engine store operations 2013-05-14
8379033 Method and system for improving data coherency in a parallel rendering system Steven E. Molnar, Roger L. Allen, Gary M. Tarolli, John M. Danskin 2013-02-19
8319783 Index-based zero-bandwidth clears David Kirk McAllister, Steven E. Molnar, Peter B. Holmqvist, Jerome F. Duluk, Jr., Emmett M. Kilgariff +2 more 2012-11-27
8264491 System, method, and computer program product for controlling a shader to gather statistics 2012-09-11
8212825 System and method for geometry shading Henry Packard Moreton 2012-07-03
8179394 Cull streams for fine-grained rendering predication Franck R. Diard 2012-05-15
8171461 Primitive program compilation for flat attributes with provoking vertex independence Mark J. Kilgard, Christopher T. Dodd, Robert Steven Glanville 2012-05-01
8139069 Method and system for improving data coherency in a parallel rendering system Steven E. Molnar, Roger L. Allen, Gary M. Tarolli, John M. Danskin 2012-03-20
8102393 Cull streams for fine-grained rendering predication Franck R. Diard 2012-01-24
8094158 Using programmable constant buffers for multi-threaded processing Roger L. Allen, Henry Packard Moreton, Thomas Kong 2012-01-10
8085272 Method and system for improving data coherency in a parallel rendering system Steven E. Molnar, Roger L. Allen, Gary M. Tarolli, John M. Danskin, Adam Clark Weitkemper +1 more 2011-12-27