Issued Patents All Time
Showing 1–25 of 79 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12045924 | Real-time hardware-assisted GPU tuning using machine learning | Rouslan Dimitrov, Dale L. Kirkland, Sachin Satish Idgunji, Siddharth Sharma | 2024-07-23 |
| 11481950 | Real-time hardware-assisted GPU tuning using machine learning | Rouslan Dimitrov, Dale L. Kirkland, Sachin Satish Idgunji, Siddharth Sharma | 2022-10-25 |
| 11372548 | Techniques for accessing and utilizing compressed data and its state information | Ram Rangan, Patrick R. Brown, Wishwesh Anil Gandhi, Steven James Heinrich, Mathias Heyer +2 more | 2022-06-28 |
| 11367160 | Simultaneous compute and graphics scheduling | Rajballav DASH, Gregory Scott Palmer, Gentaro Hirota, Lacky V. Shah, Jack Choquette +6 more | 2022-06-21 |
| 11308658 | Motion adaptive rendering using variable rate shading | Lei Yang, Eric B. Lum | 2022-04-19 |
| 10930022 | Motion adaptive rendering using variable rate shading | Lei Yang, Eric B. Lum | 2021-02-23 |
| 10909738 | Real-time hardware-assisted GPU tuning using machine learning | Rouslan Dimitrov, Dale L. Kirkland, Sachin Satish Idgunji, Siddharth Sharma | 2021-02-02 |
| 10068366 | Stereo multi-projection implemented using a graphics processing pipeline | Ziyad S. Hakura, Eric B. Lum, Henry Packard Moreton | 2018-09-04 |
| 10043234 | System and method for frame buffer decompression and/or compression | Jonathan Dunaisky, Steven E. Molnar, Christian Amsinck, Rui M. Bastos, Eric B. Lum +1 more | 2018-08-07 |
| 9922457 | Computing tessellation coordinates using dedicated hardware | Justin S. Legakis, Michael C. Shebanow | 2018-03-20 |
| 9830741 | Setting downstream render state in an upstream shader | Morgan McGuire, Yury Uralsky, Ziyad S. Hakura | 2017-11-28 |
| 9792122 | Heuristics for improving performance in a tile based architecture | Ziyad S. Hakura, Walter R. Steiner, Cynthia Ann Edgeworth Allison, Rouslan Dimitrov, Karim M. Abdalla +1 more | 2017-10-17 |
| 9734548 | Caching of adaptively sized cache tiles in a unified L2 cache with surface compression | Ziyad S. Hakura, Rouslan Dimitrov, Andrei Khodakovsky | 2017-08-15 |
| 9710874 | Mid-primitive graphics execution preemption | Gregory Scott Palmer, Ziyad S. Hakura, Dale L. Kirkland, Lacky V. Shah | 2017-07-18 |
| 9697641 | Alpha-to-coverage using virtual samples | Steven E. Molnar, Walter E. Donovan, Christian Amsinck, Robert Ohannessian | 2017-07-04 |
| 9659399 | System, method, and computer program product for passing attribute structures between shader stages in a graphics pipeline | Ziyad S. Hakura, Henry Packard Moreton | 2017-05-23 |
| 9542189 | Heuristics for improving performance in a tile-based architecture | Ziyad S. Hakura, Cynthia Ann Edgeworth Allison, Joseph Cavanaugh, Dale L. Kirkland | 2017-01-10 |
| 9536341 | Distributing primitives to multiple rasterizers | Johnny S. Rhoades, Michael C. Shebanow, Ziyad S. Hakura, Dale L. Kirkland, James Daniel Kelly | 2017-01-03 |
| 9529712 | Techniques for balancing accesses to memory having different memory types | Brian Kelleher, Wayne Yamamoto | 2016-12-27 |
| 9477597 | Techniques for different memory depths on different partitions | Brian Kelleher | 2016-10-25 |
| 9436969 | Time slice processing of tessellation and geometry shaders | Ziyad S. Hakura, Dale L. Kirkland, Johnny S. Rhoades, Cynthia Ann Edgeworth Allison, Karim M. Abdalla | 2016-09-06 |
| 9411596 | Tiled cache invalidation | Ziyad S. Hakura | 2016-08-09 |
| 9286659 | Multi-sample surface processing using sample subsets | Alexander L. Minkin, Henry Packard Moreton, Yury Uralsky, Eric B. Lum, Dale L. Kirkland +5 more | 2016-03-15 |
| 9263000 | Leveraging compression for display buffer blit in a graphics system having an integrated graphics processing unit and a discrete graphics processing unit | — | 2016-02-16 |
| 9262797 | Multi-sample surface processing using one sample | Alexander L. Minkin, Henry Packard Moreton, Yury Uralsky, Eric B. Lum, Dale L. Kirkland +5 more | 2016-02-16 |