EK

Emmett M. Kilgariff

NV NVIDIA: 77 patents #23 of 7,811Top 1%
CT Creative Technology: 1 patents #185 of 358Top 55%
SE Silicon Engineering: 1 patents #2 of 5Top 40%
📍 San Jose, CA: #412 of 32,062 inventorsTop 2%
🗺 California: #3,477 of 386,348 inventorsTop 1%
Overall (All Time): #23,195 of 4,157,543Top 1%
79
Patents All Time

Issued Patents All Time

Showing 1–25 of 79 patents

Patent #TitleCo-InventorsDate
12045924 Real-time hardware-assisted GPU tuning using machine learning Rouslan Dimitrov, Dale L. Kirkland, Sachin Satish Idgunji, Siddharth Sharma 2024-07-23
11481950 Real-time hardware-assisted GPU tuning using machine learning Rouslan Dimitrov, Dale L. Kirkland, Sachin Satish Idgunji, Siddharth Sharma 2022-10-25
11372548 Techniques for accessing and utilizing compressed data and its state information Ram Rangan, Patrick R. Brown, Wishwesh Anil Gandhi, Steven James Heinrich, Mathias Heyer +2 more 2022-06-28
11367160 Simultaneous compute and graphics scheduling Rajballav DASH, Gregory Scott Palmer, Gentaro Hirota, Lacky V. Shah, Jack Choquette +6 more 2022-06-21
11308658 Motion adaptive rendering using variable rate shading Lei Yang, Eric B. Lum 2022-04-19
10930022 Motion adaptive rendering using variable rate shading Lei Yang, Eric B. Lum 2021-02-23
10909738 Real-time hardware-assisted GPU tuning using machine learning Rouslan Dimitrov, Dale L. Kirkland, Sachin Satish Idgunji, Siddharth Sharma 2021-02-02
10068366 Stereo multi-projection implemented using a graphics processing pipeline Ziyad S. Hakura, Eric B. Lum, Henry Packard Moreton 2018-09-04
10043234 System and method for frame buffer decompression and/or compression Jonathan Dunaisky, Steven E. Molnar, Christian Amsinck, Rui M. Bastos, Eric B. Lum +1 more 2018-08-07
9922457 Computing tessellation coordinates using dedicated hardware Justin S. Legakis, Michael C. Shebanow 2018-03-20
9830741 Setting downstream render state in an upstream shader Morgan McGuire, Yury Uralsky, Ziyad S. Hakura 2017-11-28
9792122 Heuristics for improving performance in a tile based architecture Ziyad S. Hakura, Walter R. Steiner, Cynthia Ann Edgeworth Allison, Rouslan Dimitrov, Karim M. Abdalla +1 more 2017-10-17
9734548 Caching of adaptively sized cache tiles in a unified L2 cache with surface compression Ziyad S. Hakura, Rouslan Dimitrov, Andrei Khodakovsky 2017-08-15
9710874 Mid-primitive graphics execution preemption Gregory Scott Palmer, Ziyad S. Hakura, Dale L. Kirkland, Lacky V. Shah 2017-07-18
9697641 Alpha-to-coverage using virtual samples Steven E. Molnar, Walter E. Donovan, Christian Amsinck, Robert Ohannessian 2017-07-04
9659399 System, method, and computer program product for passing attribute structures between shader stages in a graphics pipeline Ziyad S. Hakura, Henry Packard Moreton 2017-05-23
9542189 Heuristics for improving performance in a tile-based architecture Ziyad S. Hakura, Cynthia Ann Edgeworth Allison, Joseph Cavanaugh, Dale L. Kirkland 2017-01-10
9536341 Distributing primitives to multiple rasterizers Johnny S. Rhoades, Michael C. Shebanow, Ziyad S. Hakura, Dale L. Kirkland, James Daniel Kelly 2017-01-03
9529712 Techniques for balancing accesses to memory having different memory types Brian Kelleher, Wayne Yamamoto 2016-12-27
9477597 Techniques for different memory depths on different partitions Brian Kelleher 2016-10-25
9436969 Time slice processing of tessellation and geometry shaders Ziyad S. Hakura, Dale L. Kirkland, Johnny S. Rhoades, Cynthia Ann Edgeworth Allison, Karim M. Abdalla 2016-09-06
9411596 Tiled cache invalidation Ziyad S. Hakura 2016-08-09
9286659 Multi-sample surface processing using sample subsets Alexander L. Minkin, Henry Packard Moreton, Yury Uralsky, Eric B. Lum, Dale L. Kirkland +5 more 2016-03-15
9263000 Leveraging compression for display buffer blit in a graphics system having an integrated graphics processing unit and a discrete graphics processing unit 2016-02-16
9262797 Multi-sample surface processing using one sample Alexander L. Minkin, Henry Packard Moreton, Yury Uralsky, Eric B. Lum, Dale L. Kirkland +5 more 2016-02-16