HM

Henry Packard Moreton

NV NVIDIA: 109 patents #6 of 7,811Top 1%
MT Mips Technologies: 8 patents #22 of 129Top 20%
SG Silicon Graphics: 8 patents #30 of 758Top 4%
Microsoft: 2 patents #17,506 of 40,388Top 45%
Overall (All Time): #8,476 of 4,157,543Top 1%
129
Patents All Time

Issued Patents All Time

Showing 25 most recent of 129 patents

Patent #TitleCo-InventorsDate
12260486 Displaced micro-meshes for ray and path tracing John Burgess, Gregory MUTHLER, Nikhil Dixit, Yury Uralsky, Magnus Andersson +2 more 2025-03-25
12249022 Displaced micro-meshes for ray and path tracing John Burgess, Gregory MUTHLER, Nikhil Dixit, Yury Uralsky, Magnus Andersson +2 more 2025-03-11
12197954 Programming model for resource-constrained scheduling Yury Uralsky, Matthijs de SMEDT, Lei Yang 2025-01-14
10991152 Adaptive shading in a graphics processing pipeline Yong He, Eric B. Lum, Eric B. Enderton, Kayvon Fatahalian 2021-04-27
10909739 Techniques for representing and processing geometry within an expanded graphics processing pipeline Ziyad S. Hakura, Yury Uralsky, Christoph Kubisch, Pierre Boudier 2021-02-02
10878611 Techniques for pre-processing index buffers for a graphics processing pipeline Ziyad S. Hakura, Yury Uralsky, Christoph Kubisch, Pierre Boudier 2020-12-29
10861230 System-generated stable barycentric coordinates and direct plane equation access David Patrick, Dale L. Kirkland, Ziyad S. Hakura, Yury Uralsky 2020-12-08
10733794 Adaptive shading in a graphics processing pipeline Yong He, Eric B. Lum, Eric B. Enderton, Kayvon Fatahalian 2020-08-04
10699427 Method and apparatus for obtaining sampled positions of texturing operations Yury Uralsky, Eric B. Lum, Jonathan Dunaisky, Steven James Heinrich, Stefano A. Pescador +2 more 2020-06-30
10600229 Techniques for representing and processing geometry within a graphics processing pipeline Ziyad S. Hakura, Yury Uralsky, Christoph Kubisch, Pierre Boudier 2020-03-24
10424074 Method and apparatus for obtaining sampled positions of texturing operations Yury Uralsky, Eric B. Lum, Jonathan Dunaisky, Steven James Heinrich, Stefano A. Pescador +2 more 2019-09-24
10269090 Rendering to multi-resolution hierarchies Eric B. Lum 2019-04-23
10169072 Hardware for parallel command list generation Jerome F. Duluk, Jr., Jesse David Hall, Patrick R. Brown 2019-01-01
10102668 System, method, and computer program product for rendering at variable sampling rates using projective geometric distortion Jonah M. Alben 2018-10-16
10078911 System, method, and computer program product for executing processes involving at least one primitive in a graphics processor, utilizing a data structure Ziyad S. Hakura, Yury Uralsky, Tyson J. Bergland, Eric B. Lum, Jerome F. Duluk, Jr. 2018-09-18
10068366 Stereo multi-projection implemented using a graphics processing pipeline Ziyad S. Hakura, Eric B. Lum, Emmett M. Kilgariff 2018-09-04
9953455 Handling post-Z coverage data in raster operations Eric B. Lum, Rui M. Bastos, Jerome F. Duluk, Jr., Yury Uralsky 2018-04-24
9947084 Multiresolution consistent rasterization Eric B. Lum, John S. Montrym, Walter R. Steiner, Justin Cobb 2018-04-17
9767600 Target independent rasterization with multiple color samples Jeffrey A. Bolz, Mark J. Kilgard, Rui M. Bastos, Eric B. Lum 2017-09-19
9754561 Managing memory regions to support sparse mappings Jonathan Dunaisky, Jeffrey A. Bolz, Yury Uralsky, James Leroy Deming, Rui M. Bastos +6 more 2017-09-05
9754407 System, method, and computer program product for shading using a dynamic object-space grid Anjul Patney, Eric B. Enderton, Eric B. Lum, Marco Salvi, Christopher Ryan Wyman +6 more 2017-09-05
9747718 System, method, and computer program product for performing object-space shading Anjul Patney, Eric B. Enderton, Eric B. Lum, Marco Salvi, Christopher Ryan Wyman +6 more 2017-08-29
9747661 Consistent vertex snapping for variable resolution rendering Eric B. Lum, Kyle Perry Roden, Walter R. Steiner, Ziyad S. Hakura 2017-08-29
9659399 System, method, and computer program product for passing attribute structures between shader stages in a graphics pipeline Ziyad S. Hakura, Emmett M. Kilgariff 2017-05-23
9652815 Texel data structure for graphics processing unit programmable shader and method of operation thereof Cass W. Everitt 2017-05-16