JB

Jeffrey A. Bolz

NV NVIDIA: 51 patents #65 of 7,811Top 1%
Overall (All Time): #52,715 of 4,157,543Top 2%
51
Patents All Time

Issued Patents All Time

Showing 25 most recent of 51 patents

Patent #TitleCo-InventorsDate
10607390 Techniques for tiling compute work with graphics work 2020-03-31
10535114 Controlling multi-pass rendering sequences in a cache tiling architecture 2020-01-14
10453168 Techniques for maintaining atomicity and ordering for pixel shader operations Ziyad S. Hakura, Eric B. Lum, Dale L. Kirkland, Jack Choquette, Patrick R. Brown +1 more 2019-10-22
10430989 Multi-pass rendering in a screen space pipeline Ziyad S. Hakura, Cynthia Ann Edgeworth Allison, Dale L. Kirkland, Yury Uralsky, Jonah M. Alben 2019-10-01
10417990 Efficient binding of resource groups in a graphics application programming interface 2019-09-17
10229529 System, method and computer program product for implementing anti-aliasing operations using a programmable sample pattern table Eric B. Lum, Timothy Paul Lottes, Rui M. Bastos, Barry Nolan Rodgers, Gerald F. Luiz 2019-03-12
10187663 Technique for performing variable width data compression using a palette of encodings Jeffrey Michael Pool 2019-01-22
10147222 Multi-pass rendering in a screen space pipeline Ziyad S. Hakura, Cynthia Ann Edgeworth Allison, Dale L. Kirkland, Yury Uralsky, Jonah M. Alben 2018-12-04
10134169 Image loads, stores and atomic operations Patrick R. Brown 2018-11-20
10121220 System and method for creating aliased mappings to minimize impact of cache invalidation 2018-11-06
10083514 Stencil-then-cover path rendering with shared edges Mark J. Kilgard 2018-09-25
10083036 Techniques for managing graphics processing resources in a tile-based architecture Ziyad S. Hakura, Cynthia Ann Edgeworth Allison, Dale L. Kirkland, Andrei Khodakovsky 2018-09-25
10055806 Techniques for maintaining atomicity and ordering for pixel shader operations Ziyad S. Hakura, Eric B. Lum, Dale L. Kirkland, Jack Choquette, Patrick R. Brown +1 more 2018-08-21
10032242 Managing deferred contexts in a cache tiling architecture Ziyad S. Hakura, Amanpreet Grewal, Matthew Vernon Johnson, Andrei Khodakovsky 2018-07-24
10032245 Techniques for maintaining atomicity and ordering for pixel shader operations Ziyad S. Hakura, Eric B. Lum, Dale L. Kirkland, Jack Choquette, Patrick R. Brown +1 more 2018-07-24
10019776 Techniques for maintaining atomicity and ordering for pixel shader operations Ziyad S. Hakura, Eric B. Lum, Dale L. Kirkland, Jack Choquette, Patrick R. Brown +1 more 2018-07-10
9978171 Control of a sample mask from a fragment shader program Eric B. Lum, Rui M. Bastos 2018-05-22
9773341 Rendering cover geometry without internal edges Mark J. Kilgard 2017-09-26
9767600 Target independent rasterization with multiple color samples Mark J. Kilgard, Henry Packard Moreton, Rui M. Bastos, Eric B. Lum 2017-09-19
9754561 Managing memory regions to support sparse mappings Jonathan Dunaisky, Henry Packard Moreton, Yury Uralsky, James Leroy Deming, Rui M. Bastos +6 more 2017-09-05
9727392 Techniques for render pass dependencies in an API 2017-08-08
9665958 System, method, and computer program product for redistributing a multi-sample processing workload between threads Patrick R. Brown, Tyson J. Bergland, Alexander L. Minkin 2017-05-30
9595075 Load/store operations in texture hardware Steven James Heinrich, Eric T. Anderson, Jonathan Dunaisky, Ramesh Jandhyala, Joel J. McCormack +3 more 2017-03-14
9558573 Optimizing triangle topology for path rendering Mark J. Kilgard 2017-01-31
9489245 Work-queue-based graphics processing unit work creation Ignacio Llamas, Craig Ross Duttweiler, Daniel Elliot Wexler 2016-11-08