JB

Jeffrey A. Bolz

NV NVIDIA: 51 patents #65 of 7,811Top 1%
🗺 Texas: #1,650 of 125,132 inventorsTop 2%
Overall (All Time): #52,715 of 4,157,543Top 2%
51
Patents All Time

Issued Patents All Time

Showing 26–50 of 51 patents

Patent #TitleCo-InventorsDate
9466115 Stencil then cover path rendering with shared edges Mark J. Kilgard 2016-10-11
9437040 System, method, and computer program product for implementing anti-aliasing operations using a programmable sample pattern table Eric B. Lum, Timothy Paul Lottes, Rui M. Bastos, Barry Nolan Rodgers, Gerald F. Luiz 2016-09-06
9437025 Stencil data compression system and method and graphics processing unit incorporating the same 2016-09-06
9436971 System, method, and computer program product for accessing multi-sample surfaces Patrick R. Brown, Tyson J. Bergland, Alexander L. Minkin 2016-09-06
9418437 Stencil then cover path rendering with shared edges Mark J. Kilgard 2016-08-16
9390464 Stencil buffer data compression Christian Amsinck, Bengt-Olaf Schneider 2016-07-12
9384570 Efficient setup and evaluation of filled cubic bezier paths 2016-07-05
9349154 Bindless texture and image API Patrick R. Brown 2016-05-24
9342891 Stencil then cover path rendering with shared edges Mark J. Kilgard 2016-05-17
9324175 Memory coherency in graphics command streams and shaders Patrick R. Brown 2016-04-26
9286659 Multi-sample surface processing using sample subsets Alexander L. Minkin, Henry Packard Moreton, Yury Uralsky, Eric B. Lum, Dale L. Kirkland +5 more 2016-03-15
9275491 GPU work creation and stateless graphics in OPENGL Jesse David Hall, Jerome F. Duluk, Jr., Patrick R. Brown, Gregory Scott Palmer 2016-03-01
9262797 Multi-sample surface processing using one sample Alexander L. Minkin, Henry Packard Moreton, Yury Uralsky, Eric B. Lum, Dale L. Kirkland +5 more 2016-02-16
9251551 Bindless memory access in direct 3D Jesse David Hall 2016-02-02
9245371 Global stores and atomic operations Patrick R. Brown 2016-01-26
9230362 System, method, and computer program product for using compression with programmable sample locations Eric B. Lum, Rui M. Bastos, Andrei Khodakovsky, Christian Amsinck, Bengt-Olaf Schneider 2016-01-05
9230363 System, method, and computer program product for using compression with programmable sample locations Eric B. Lum, Rui M. Bastos, Andrei Khodakovsky, Christian Amsinck, Bengt-Olaf Schneider 2016-01-05
9202303 System and method for compositing path color in path rendering Mark J. Kilgard 2015-12-01
9135081 Work-queue-based graphics processing unit work creation Ignacio Llamas, Craig Ross Duttweiler, Daniel Elliot Wexler 2015-09-15
8970608 State objects for specifying dynamic state Eric S. Werness, Jerome F. Duluk, Jr. 2015-03-03
8928677 Low latency concurrent computation Daniel Elliot Wexler, Jesse David Hall, Philip Alexander Cuadra, Naveen Leekha, Ignacio Llamas 2015-01-06
8537169 GPU virtual memory model for OpenGL Eric S. Werness, Jason Sams 2013-09-17
8253749 Using affinity masks to control multi-GPU processing Barthold B. Lichtenbelt, Jeffrey F. Juliano, Ross Cunniff 2012-08-28
8189009 Indexed access to texture buffer objects using a graphics library Patrick R. Brown 2012-05-29
7969444 Distributed rendering of texture data Ralf Biermann, Barthold B. Lichtenbelt, Ross Cunniff, Jeffrey F. Juliano 2011-06-28