Issued Patents All Time
Showing 26–50 of 51 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 9466115 | Stencil then cover path rendering with shared edges | Mark J. Kilgard | 2016-10-11 |
| 9437040 | System, method, and computer program product for implementing anti-aliasing operations using a programmable sample pattern table | Eric B. Lum, Timothy Paul Lottes, Rui M. Bastos, Barry Nolan Rodgers, Gerald F. Luiz | 2016-09-06 |
| 9437025 | Stencil data compression system and method and graphics processing unit incorporating the same | — | 2016-09-06 |
| 9436971 | System, method, and computer program product for accessing multi-sample surfaces | Patrick R. Brown, Tyson J. Bergland, Alexander L. Minkin | 2016-09-06 |
| 9418437 | Stencil then cover path rendering with shared edges | Mark J. Kilgard | 2016-08-16 |
| 9390464 | Stencil buffer data compression | Christian Amsinck, Bengt-Olaf Schneider | 2016-07-12 |
| 9384570 | Efficient setup and evaluation of filled cubic bezier paths | — | 2016-07-05 |
| 9349154 | Bindless texture and image API | Patrick R. Brown | 2016-05-24 |
| 9342891 | Stencil then cover path rendering with shared edges | Mark J. Kilgard | 2016-05-17 |
| 9324175 | Memory coherency in graphics command streams and shaders | Patrick R. Brown | 2016-04-26 |
| 9286659 | Multi-sample surface processing using sample subsets | Alexander L. Minkin, Henry Packard Moreton, Yury Uralsky, Eric B. Lum, Dale L. Kirkland +5 more | 2016-03-15 |
| 9275491 | GPU work creation and stateless graphics in OPENGL | Jesse David Hall, Jerome F. Duluk, Jr., Patrick R. Brown, Gregory Scott Palmer | 2016-03-01 |
| 9262797 | Multi-sample surface processing using one sample | Alexander L. Minkin, Henry Packard Moreton, Yury Uralsky, Eric B. Lum, Dale L. Kirkland +5 more | 2016-02-16 |
| 9251551 | Bindless memory access in direct 3D | Jesse David Hall | 2016-02-02 |
| 9245371 | Global stores and atomic operations | Patrick R. Brown | 2016-01-26 |
| 9230362 | System, method, and computer program product for using compression with programmable sample locations | Eric B. Lum, Rui M. Bastos, Andrei Khodakovsky, Christian Amsinck, Bengt-Olaf Schneider | 2016-01-05 |
| 9230363 | System, method, and computer program product for using compression with programmable sample locations | Eric B. Lum, Rui M. Bastos, Andrei Khodakovsky, Christian Amsinck, Bengt-Olaf Schneider | 2016-01-05 |
| 9202303 | System and method for compositing path color in path rendering | Mark J. Kilgard | 2015-12-01 |
| 9135081 | Work-queue-based graphics processing unit work creation | Ignacio Llamas, Craig Ross Duttweiler, Daniel Elliot Wexler | 2015-09-15 |
| 8970608 | State objects for specifying dynamic state | Eric S. Werness, Jerome F. Duluk, Jr. | 2015-03-03 |
| 8928677 | Low latency concurrent computation | Daniel Elliot Wexler, Jesse David Hall, Philip Alexander Cuadra, Naveen Leekha, Ignacio Llamas | 2015-01-06 |
| 8537169 | GPU virtual memory model for OpenGL | Eric S. Werness, Jason Sams | 2013-09-17 |
| 8253749 | Using affinity masks to control multi-GPU processing | Barthold B. Lichtenbelt, Jeffrey F. Juliano, Ross Cunniff | 2012-08-28 |
| 8189009 | Indexed access to texture buffer objects using a graphics library | Patrick R. Brown | 2012-05-29 |
| 7969444 | Distributed rendering of texture data | Ralf Biermann, Barthold B. Lichtenbelt, Ross Cunniff, Jeffrey F. Juliano | 2011-06-28 |