RC

Ross Cunniff

NV NVIDIA: 9 patents #816 of 7,811Top 15%
HP HP: 9 patents #5,870 of 16,619Top 40%
Overall (All Time): #256,635 of 4,157,543Top 7%
18
Patents All Time

Issued Patents All Time

Patent #TitleCo-InventorsDate
9832388 Deinterleaving interleaved high dynamic range image by using YUV interpolation Ricardo J. Motta, Brian Keith Cabral, Sean Midthun Pieper 2017-11-28
8866833 System, method, and computer program product for providing a dynamic display refresh Tom Petersen, David Wyatt, Paul van der Kouwe, Emmett M. Kilgariff, Laurence Harrison +9 more 2014-10-21
8564616 Cull before vertex attribute fetch and vertex lighting Ziyad S. Hakura, John Erik Lindholm, Emmett M. Kilgariff, Robert Ohannessian, Scott R. Whitman +2 more 2013-10-22
8542247 Cull before vertex attribute fetch and vertex lighting Ziyad S. Hakura, John Erik Lindholm, Emmett M. Kilgariff, Robert Ohannessian, Scott R. Whitman +2 more 2013-09-24
8253749 Using affinity masks to control multi-GPU processing Barthold B. Lichtenbelt, Jeffrey F. Juliano, Jeffrey A. Bolz 2012-08-28
7969444 Distributed rendering of texture data Ralf Biermann, Barthold B. Lichtenbelt, Jeffrey F. Juliano, Jeffrey A. Bolz 2011-06-28
7898549 Faster clears for three-dimensional modeling applications Matthew J. Craighead 2011-03-01
7623730 System and method that compensate for rotations of textures defined by parametric texture maps Bradford A. Ritter 2009-11-24
7528839 Faster clears for three-dimensional modeling applications Matthew J. Craighead 2009-05-05
7425956 System and method for occlusion testing with deferred rendering Kevin Lefebvre 2008-09-16
6727899 System and method for occlusion culling graphical data Don Hoffman, Joseph Norman Gee, Howard D. Stroyan 2004-04-27
6518968 Method and apparatus for performing H-space bump mapping suitable for implementation with H-space lighting in a graphics pipeline of a computer graphics display system Bradford A. Ritter 2003-02-11
6476806 Method and apparatus for performing occlusion testing while exploiting frame to frame temporal coherence Howard D. Stroyan, Norman Gee 2002-11-05
6396502 System and method for implementing accumulation buffer operations in texture mapping hardware 2002-05-28
5945992 Multilevel, client-server, large model traverser 1999-08-31
5936632 Method for fast downloading of textures to accelerated graphics hardware and the elimination of extra software copies of texels Bradley L. Saunders 1999-08-10
5842015 System and method for real-time control of hardware in a multiprocessing environment J. Norman Gee 1998-11-24
5771045 Method for polygon decomposition Karen M. Ghavam 1998-06-23