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Deinterleaving interleaved high dynamic range image by using YUV interpolation |
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2017-11-28 |
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System, method, and computer program product for providing a dynamic display refresh |
Tom Petersen, David Wyatt, Paul van der Kouwe, Emmett M. Kilgariff, Laurence Harrison +9 more |
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Cull before vertex attribute fetch and vertex lighting |
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Cull before vertex attribute fetch and vertex lighting |
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2013-09-24 |
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Using affinity masks to control multi-GPU processing |
Barthold B. Lichtenbelt, Jeffrey F. Juliano, Jeffrey A. Bolz |
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Distributed rendering of texture data |
Ralf Biermann, Barthold B. Lichtenbelt, Jeffrey F. Juliano, Jeffrey A. Bolz |
2011-06-28 |
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Faster clears for three-dimensional modeling applications |
Matthew J. Craighead |
2011-03-01 |
| 7623730 |
System and method that compensate for rotations of textures defined by parametric texture maps |
Bradford A. Ritter |
2009-11-24 |
| 7528839 |
Faster clears for three-dimensional modeling applications |
Matthew J. Craighead |
2009-05-05 |
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System and method for occlusion testing with deferred rendering |
Kevin Lefebvre |
2008-09-16 |
| 6727899 |
System and method for occlusion culling graphical data |
Don Hoffman, Joseph Norman Gee, Howard D. Stroyan |
2004-04-27 |
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Method and apparatus for performing H-space bump mapping suitable for implementation with H-space lighting in a graphics pipeline of a computer graphics display system |
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2003-02-11 |
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Method and apparatus for performing occlusion testing while exploiting frame to frame temporal coherence |
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2002-11-05 |
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System and method for implementing accumulation buffer operations in texture mapping hardware |
— |
2002-05-28 |
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Multilevel, client-server, large model traverser |
— |
1999-08-31 |
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Method for fast downloading of textures to accelerated graphics hardware and the elimination of extra software copies of texels |
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1999-08-10 |
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System and method for real-time control of hardware in a multiprocessing environment |
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1998-11-24 |
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Method for polygon decomposition |
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1998-06-23 |