| 8253749 |
Using affinity masks to control multi-GPU processing |
Jeffrey F. Juliano, Jeffrey A. Bolz, Ross Cunniff |
2012-08-28 |
| 8223159 |
System and method for transferring data between unrelated API contexts on one or more GPUs |
Franck R. Diard, Mark J. Harris, Simon Green |
2012-07-17 |
| 8044951 |
Integer-based functionality in a graphics shading language |
Patrick R. Brown, Christopher T. Dodd |
2011-10-25 |
| 7969444 |
Distributed rendering of texture data |
Ralf Biermann, Ross Cunniff, Jeffrey F. Juliano, Jeffrey A. Bolz |
2011-06-28 |
| 7958498 |
Methods and systems for processing a geometry shader program developed in a high-level shading language |
Patrick R. Brown, Christopher T. Dodd, Mark J. Kilgard |
2011-06-07 |
| 7928989 |
Feedback and record of transformed vertices in a graphics library |
Patrick R. Brown, Eric S. Werness, Nicholas Carter |
2011-04-19 |
| 7852345 |
Storage and support for large amounts of constant data in a graphics library |
Patrick R. Brown |
2010-12-14 |
| 7746347 |
Methods and systems for processing a geometry shader program developed in a high-level shading language |
Patrick R. Brown, Christopher T. Dodd, Mark J. Kilgard |
2010-06-29 |
| 6573893 |
Voxel transfer circuit for accelerated volume rendering of a graphics image |
Hasan Shahzad Naqvi, Jeff Burrell |
2003-06-03 |
| 6144383 |
Volumetric data organization method that allows for cache efficient rendering speedups and efficient graphics hardware design |
Shaz Naqvi, Tom Malzbender |
2000-11-07 |
| 6072497 |
Volumetric pre-clipping method that guarantees minimal number of sample points through a volume |
Hasan Shahzad Naqvi, Tom Malzbender |
2000-06-06 |
| 6014143 |
Ray transform method for a fast perspective view volume rendering |
Hasan Shahzad Naqvi, Russell Huonder |
2000-01-11 |