| 9024946 |
Tessellation shader inter-thread coordination |
Patrick R. Brown, Mark J. Kilgard |
2015-05-05 |
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Primitive program compilation for flat attributes with provoking vertex independence |
Mark J. Kilgard, Cass W. Everitt, Robert Steven Glanville |
2012-05-01 |
| 8044951 |
Integer-based functionality in a graphics shading language |
Patrick R. Brown, Barthold B. Lichtenbelt |
2011-10-25 |
| 8006236 |
System and method for compiling high-level primitive programs into primitive program micro-code |
Mark J. Kilgard, Cass W. Everitt, Robert Steven Glanville |
2011-08-23 |
| 7958498 |
Methods and systems for processing a geometry shader program developed in a high-level shading language |
Patrick R. Brown, Barthold B. Lichtenbelt, Mark J. Kilgard |
2011-06-07 |
| 7825933 |
Managing primitive program vertex attributes as per-attribute arrays |
Mark J. Kilgard, Cass W. Everitt, Robert Steven Glanville |
2010-11-02 |
| 7746347 |
Methods and systems for processing a geometry shader program developed in a high-level shading language |
Patrick R. Brown, Barthold B. Lichtenbelt, Mark J. Kilgard |
2010-06-29 |
| 7426724 |
Optimized chaining of vertex and fragment programs |
Mark J. Kilgard, Rev Lebaredian |
2008-09-16 |