RB

Rui M. Bastos

NV NVIDIA: 77 patents #23 of 7,811Top 1%
AC Autodesk Canada: 1 patents #21 of 47Top 45%
Overall (All Time): #23,301 of 4,157,543Top 1%
79
Patents All Time

Issued Patents All Time

Showing 25 most recent of 79 patents

Patent #TitleCo-InventorsDate
10713756 HW-assisted upscaling and multi-sampling using a high resolution depth buffer Rouslan Dimitrov, Lei Yang, Chris Amsinck, Walter E. Donovan, Eric B. Lum 2020-07-14
10229529 System, method and computer program product for implementing anti-aliasing operations using a programmable sample pattern table Eric B. Lum, Jeffrey A. Bolz, Timothy Paul Lottes, Barry Nolan Rodgers, Gerald F. Luiz 2019-03-12
10043234 System and method for frame buffer decompression and/or compression Jonathan Dunaisky, Steven E. Molnar, Christian Amsinck, Eric B. Lum, Justin Cobb +1 more 2018-08-07
9978171 Control of a sample mask from a fragment shader program Jeffrey A. Bolz, Eric B. Lum 2018-05-22
9953455 Handling post-Z coverage data in raster operations Eric B. Lum, Jerome F. Duluk, Jr., Henry Packard Moreton, Yury Uralsky 2018-04-24
9767600 Target independent rasterization with multiple color samples Jeffrey A. Bolz, Mark J. Kilgard, Henry Packard Moreton, Eric B. Lum 2017-09-19
9754561 Managing memory regions to support sparse mappings Jonathan Dunaisky, Henry Packard Moreton, Jeffrey A. Bolz, Yury Uralsky, James Leroy Deming +6 more 2017-09-05
9720842 Adaptive multilevel binning to improve hierarchical caching Rouslan Dimitrov, Ziyad S. Hakura, Eric B. Lum 2017-08-01
9665920 Simultaneous execution of compute and graphics applications Chad D. Walker, Narayan Kulshrestha 2017-05-30
9530189 Alternate reduction ratios and threshold mechanisms for framebuffer compression Jonathan Dunaisky, David Kirk McAllister, Steven E. Molnar, Narayan Kulshrestha, Joseph Detmer +1 more 2016-12-27
9495721 Efficient super-sampling with per-pixel shader threads Jerome F. Duluk, Jr., Rouslan Dimitrov, Eric B. Lum 2016-11-15
9454843 Modulated and blended anti-aliasing Christian Rouet, Eric B. Lum 2016-09-27
9437040 System, method, and computer program product for implementing anti-aliasing operations using a programmable sample pattern table Eric B. Lum, Jeffrey A. Bolz, Timothy Paul Lottes, Barry Nolan Rodgers, Gerald F. Luiz 2016-09-06
9396515 Rendering using multiple render target sample masks Eric B. Lum, Jerome F. Duluk, Jr., Yury Uralsky, Rouslan Dimitrov 2016-07-19
9286659 Multi-sample surface processing using sample subsets Alexander L. Minkin, Henry Packard Moreton, Yury Uralsky, Eric B. Lum, Dale L. Kirkland +5 more 2016-03-15
9286647 Pixel shader bypass for low power graphics rendering Eric B. Lum, Justin Cobb, Christian Rouet 2016-03-15
9262797 Multi-sample surface processing using one sample Alexander L. Minkin, Henry Packard Moreton, Yury Uralsky, Eric B. Lum, Dale L. Kirkland +5 more 2016-02-16
9230362 System, method, and computer program product for using compression with programmable sample locations Eric B. Lum, Jeffrey A. Bolz, Andrei Khodakovsky, Christian Amsinck, Bengt-Olaf Schneider 2016-01-05
9230363 System, method, and computer program product for using compression with programmable sample locations Eric B. Lum, Jeffrey A. Bolz, Andrei Khodakovsky, Christian Amsinck, Bengt-Olaf Schneider 2016-01-05
9208605 Temporal antialiasing in a multisampling graphics pipeline Cass W. Everitt 2015-12-08
9183609 Programmable blending in multi-threaded processing units Mark J. Kilgard, William Craig McKnight, Jerome F. Duluk, Jr., Pierre Souillot, Dale L. Kirkland +4 more 2015-11-10
9142040 System, method, and computer program product for processing graphics data associated with shading Emmett M. Kilgariff, Tyson J. Bergland, Dale L. Kirkland, Christian Rouet 2015-09-22
8624916 Processing global atomic operations using the bending unit datapath Narayan Kulshrestha, Adam Dreyer, Chad D. Walker 2014-01-07
8411103 Processing global atomic operations using the bending unit datapath Narayan Kulshrestha, Adam Dreyer, Chad D. Walker 2013-04-02
8223150 Translation of register-combiner state into shader microcode Brian Keith Cabral, Amy J. Migdal, Karim M. Abdalla 2012-07-17