| 10699427 |
Method and apparatus for obtaining sampled positions of texturing operations |
Yury Uralsky, Henry Packard Moreton, Eric B. Lum, Steven James Heinrich, Stefano A. Pescador +2 more |
2020-06-30 |
| 10424074 |
Method and apparatus for obtaining sampled positions of texturing operations |
Yury Uralsky, Henry Packard Moreton, Eric B. Lum, Steven James Heinrich, Stefano A. Pescador +2 more |
2019-09-24 |
| 10043234 |
System and method for frame buffer decompression and/or compression |
Steven E. Molnar, Christian Amsinck, Rui M. Bastos, Eric B. Lum, Justin Cobb +1 more |
2018-08-07 |
| 10008029 |
Updating depth related graphics data |
Christian Amsinck, Eric B. Lum, Barry Nolan Rodgers, Tony Louca, Christian Rouet |
2018-06-26 |
| 9754561 |
Managing memory regions to support sparse mappings |
Henry Packard Moreton, Jeffrey A. Bolz, Yury Uralsky, James Leroy Deming, Rui M. Bastos +6 more |
2017-09-05 |
| 9607407 |
Variable-width differential memory compression |
David Kirk McAllister, William Craig McKnight |
2017-03-28 |
| 9595075 |
Load/store operations in texture hardware |
Steven James Heinrich, Eric T. Anderson, Jeffrey A. Bolz, Ramesh Jandhyala, Joel J. McCormack +3 more |
2017-03-14 |
| 9591309 |
Progressive lossy memory compression |
Eric B. Lum |
2017-03-07 |
| 9530189 |
Alternate reduction ratios and threshold mechanisms for framebuffer compression |
David Kirk McAllister, Steven E. Molnar, Narayan Kulshrestha, Rui M. Bastos, Joseph Detmer +1 more |
2016-12-27 |
| 8063908 |
System, method, and computer program product for validating a graphics processor design |
John Neil, Subodh Kumar |
2011-11-22 |
| 7880747 |
Blend optimizations that are conformant to floating-point rules |
Steven E. Molnar, Jerome F. Duluk, Jr., Henry Packard Moreton, Daniel P. Wilde, Mark J. French +2 more |
2011-02-01 |