MF

Mark J. French

NV NVIDIA: 20 patents #294 of 7,811Top 4%
DI Diodes Incorporated: 2 patents #32 of 123Top 30%
Overall (All Time): #185,011 of 4,157,543Top 5%
23
Patents All Time

Issued Patents All Time

Patent #TitleCo-InventorsDate
9385242 Semiconductor diode assembly John Earnshaw, Wolfgang Kemper, Yen-Li Lin, Steve Badcock 2016-07-05
9048106 Semiconductor diode assembly John Earnshaw, Wofgang Kemper, Yen-Yi Lin, Steve Badcock 2015-06-02
8933933 Optimizing a graphics rendering pipeline using early Z-mode Emmett M. Kilgariff, Steven E. Molnar, Walter R. Steiner, Douglas A. Voorhies, Adam Clark Weitkemper 2015-01-13
8730249 Parallel array architecture for a graphics processor John M. Danskin, John S. Montrym, John Erik Lindholm, Steven E. Molnar 2014-05-20
8243069 Late Z testing for multiple render targets Phillip Craig Keslin, Steven E. Molnar, Adam Clark Weitkemper 2012-08-14
8232991 Z-test result reconciliation with multiple partitions Phillip Craig Keslin, Steven E. Molnar, Adam Clark Weitkemper 2012-07-31
8233004 Color-compression using automatic reduction of multi-sampled pixels Steven E. Molnar, Daniel P. Wilde, Robert J. Stoll 2012-07-31
8228328 Early Z testing for multiple render targets Phillip Craig Keslin, Steven E. Molnar, Adam Clark Weitkemper 2012-07-24
8207975 Graphics rendering pipeline that supports early-Z and late-Z virtual machines Steven E. Molnar 2012-06-26
8085272 Method and system for improving data coherency in a parallel rendering system Steven E. Molnar, Cass W. Everitt, Roger L. Allen, Gary M. Tarolli, John M. Danskin +1 more 2011-12-27
8059128 Apparatus and method for performing blit operations across parallel processors Justin S. Legakis, Steven E. Molnar, Lukito Muliadi 2011-11-15
7999820 Methods and systems for reusing memory addresses in a graphics system Adam Clark Weitkemper, Steven E. Molnar, Cass W. Everitt 2011-08-16
7944452 Methods and systems for reusing memory addresses in a graphics system Adam Clark Wietkemper, Steven E. Molnar, Cass W. Everitt 2011-05-17
7917736 Latency tolerant pipeline synchronization Steven E. Molnar 2011-03-29
7880747 Blend optimizations that are conformant to floating-point rules Steven E. Molnar, Jerome F. Duluk, Jr., Henry Packard Moreton, Daniel P. Wilde, Bengt-Olaf Schneider +2 more 2011-02-01
7830392 Connecting multiple pixel shaders to a frame buffer without a crossbar John M. Danskin, Steven E. Molnar, John S. Montrym, John H. Edmondson 2010-11-09
7768519 High-performance crossbar for high throughput pipelines David L. Anderson 2010-08-03
7692659 Color-compression using automatic reduction of multi-sampled pixels Steven E. Molnar, Daniel P. Wilde, Robert J. Stoll 2010-04-06
7626588 Prescient cache management Steven E. Molnar, Cass W. Everitt, Adam Clark Weitkemper, Phillip Craig Keslin, David L. Anderson +1 more 2009-12-01
7620798 Latency tolerant pipeline synchronization Steven E. Molnar 2009-11-17
7616209 Prescient cache management Steven E. Molnar, Cass W. Everitt, Adam Clark Weitkemper, Phillip Craig Keslin, David L. Anderson +1 more 2009-11-10
7519797 Hierarchical multi-precision pipeline counters Gregory J. Stiehl, David L. Anderson, Cass W. Everitt, Steven E. Molnar 2009-04-14
7382368 Planar z representation for z compression Steven E. Molnar, John S. Montrym, Bengt-Olaf Schneider, Daniel P. Wilde 2008-06-03