GT

Gary M. Tarolli

NV NVIDIA: 18 patents #345 of 7,811Top 5%
3I 3Dfx Interactive: 5 patents #1 of 8Top 15%
Overall (All Time): #158,497 of 4,157,543Top 4%
25
Patents All Time

Issued Patents All Time

Patent #TitleCo-InventorsDate
12271765 Techniques for efficiently synchronizing multiple program threads Ajay Sudarshan Tirumala, Olivier Giroux, Peter Nelson, Ankita Upreti, Konstantinos Kyriakopoulos +2 more 2025-04-08
11055097 Dynamically detecting uniformity and eliminating redundant computations to reduce power consumption John H. Edmondson, John Burgess, Robert Ohannessian 2021-07-06
10346212 Approach for a configurable phase-based priority scheduler Jack Choquette, Olivier Giroux, Robert J. Stoll, John Erik Lindholm 2019-07-09
8949841 Approach for a configurable phase-based priority scheduler Jack Choquette, Olivier Giroux, Robert J. Stoll, John Erik Lindholm 2015-02-03
8379033 Method and system for improving data coherency in a parallel rendering system Steven E. Molnar, Cass W. Everitt, Roger L. Allen, John M. Danskin 2013-02-19
8159496 Subdividing a shader program John Erik Lindholm, Brett W. Coon 2012-04-17
8139069 Method and system for improving data coherency in a parallel rendering system Steven E. Molnar, Cass W. Everitt, Roger L. Allen, John M. Danskin 2012-03-20
8085272 Method and system for improving data coherency in a parallel rendering system Steven E. Molnar, Cass W. Everitt, Roger L. Allen, John M. Danskin, Adam Clark Weitkemper +1 more 2011-12-27
7949855 Scheduler in multi-threaded processor prioritizing instructions passing qualification rule Peter C. Mills, John Erik Lindholm, Brett W. Coon, John Burgess 2011-05-24
7852340 Scalable shader architecture Rui M. Bastos, Karim M. Abdalla, Christian Rouet, Michael J. M. Toksvig, Johnny S. Rhoades +6 more 2010-12-14
7634621 Register file allocation Brett W. Coon, John Erik Lindholm, Svetoslav D. Tzvetkov, John R. Nickolls, Ming Y. Siu 2009-12-15
7542043 Subdividing a shader program John Erik Lindholm, Brett W. Coon 2009-06-02
7508398 Transparent antialiased memory access John S. Montrym, Brian D. Hutsell, Steven E. Molnar, Christopher T. Cheng, Emmett M. Kilgariff +1 more 2009-03-24
7385607 Scalable shader architecture Rui M. Bastos, Karim M. Abdalla, Christian Rouet, Michael J. M. Toksvig, Johnny S. Rhoades +6 more 2008-06-10
7366878 Scheduling instructions from multi-thread instruction buffer based on phase boundary qualifying rule for phases of math and data access operations with better caching Peter C. Mills, John Erik Lindholm, Brett W. Coon, John Burgess 2008-04-29
6980208 System and method for enhancing depth value processing in a graphics pipeline John S. Montrym, Jonah M. Alben, Sean J. Treichler, John M. Danskin 2005-12-27
6959110 Multi-mode texture compression algorithm John M. Danskin, Murali Sundaresan 2005-10-25
6677953 Hardware viewport system and method for use in a graphics pipeline Kirk Twardowski 2004-01-13
6088701 Command data transport to a graphics processing device from a CPU performing write reordering operations Kenneth M. Whaley 2000-07-11
5870102 Texture compositing apparatus and method Scott Sellers, James E. Margeson, III 1999-02-09
5831624 Level of detail texture filtering with dithering and mipmaps Scott Sellers, James E. Margeson, III 1998-11-03
5822452 System and method for narrow channel compression Scott Sellers, James E. Margeson, III, Murali Sundaresan 1998-10-13
5740343 Texture compositing apparatus and method Scott Sellers, James E. Margeson, III 1998-04-14
5724561 System and method for efficiently determining a fog blend value in processing graphical images Scott Sellers 1998-03-03
5657047 Method and apparatus for zooming images on a video display 1997-08-12