MT

Michael J. M. Toksvig

NV NVIDIA: 47 patents #73 of 7,811Top 1%
Overall (All Time): #60,912 of 4,157,543Top 2%
47
Patents All Time

Issued Patents All Time

Showing 25 most recent of 47 patents

Patent #TitleCo-InventorsDate
9928639 System and method for deadlock-free pipelining Erik Lindholm 2018-03-27
9448766 Interconnected arithmetic logic units Tyson J. Bergland, Justin Michael Mahan 2016-09-20
9183607 Scoreboard cache coherence in a graphics pipeline Justin Michael Mahan, Edward A. Hutchins, Kevin P Acken, Christopher D. S. Donham 2015-11-10
9024957 Address independent shader program loading Justin Michael Mahan, Edward A. Hutchins 2015-05-05
8856499 Reducing instruction execution passes of data groups through a data operation unit Justin Michael Mahan, Edward A. Hutchins, Tyson J. Bergland, James T. Battle, Ashok Srinivasan 2014-10-07
8780128 Contiguously packed data Justin Michael Mahan, Christopher L. Mills 2014-07-15
8775777 Techniques for sourcing immediate values from a VLIW Tyson J. Bergland, Craig M. Okruhlica, Justin Michael Mahan, Edward A. Hutchins 2014-07-08
8698823 System and method for deadlock-free pipelining Erik Lindholm 2014-04-15
8599208 Shared readable and writeable global values in a graphics processor unit pipeline Tyson J. Bergland, Craig M. Okruhlica, Edward A. Hutchins, Justin Michael Mahan 2013-12-03
8594441 Compressing image-based data using luminance Gary C. King, Edward A. Hutchins 2013-11-26
8547395 Writing coverage information to a framebuffer in a computer graphics system Edward A. Hutchins, Christopher D. S. Donham, Gary C. King 2013-10-01
8521800 Interconnected arithmetic logic units Tyson J. Bergland, Justin Michael Mahan 2013-08-27
8441497 Interpolation of vertex attributes in a graphics processor Edward A. Hutchins 2013-05-14
8314803 Buffering deserialized pixel data in a graphics processor unit pipeline Tyson J. Bergland, Craig M. Okruhlica, Edward A. Hutchins, Justin Michael Mahan 2012-11-20
8094164 Decompression of block encoded texture data Apoorv Gupta 2012-01-10
8068118 System and method for modifying a number of texture samples for anisotropic texture filtering William Parsons Newhall, Jr. 2011-11-29
8004522 Using coverage information in computer graphics Brian Keith Cabral, Edward A. Hutchins, Gary C. King, Christopher D. S. Donham 2011-08-23
7996622 Detecting unused cache lines Christopher D. S. Donham 2011-08-09
7884831 Reconfigurable high-performance texture pipeline with advanced filtering Alexander L. Minkin, Joel J. McCormack, Paul S. Heckbert, Luke Y. Chang, Karim M. Abdalla +4 more 2011-02-08
7876332 Shader that conditionally updates a framebuffer in a computer graphics system Christopher D. S. Donham, Edward A. Hutchins, Gary C. King 2011-01-25
7868901 Method and system for reducing memory bandwidth requirements in an anti-aliasing operation John H. Edmondson, Steven E. Molnar, Bengt-Olaf Schneider, Gary C. King, Peter B. Holmqvist +1 more 2011-01-11
7852340 Scalable shader architecture Rui M. Bastos, Karim M. Abdalla, Christian Rouet, Johnny S. Rhoades, Roger L. Allen +6 more 2010-12-14
7817165 Selecting real sample locations for ownership of virtual sample locations in a computer graphics system Christopher D. S. Donham, Edward A. Hutchins, Gary C. King 2010-10-19
7808512 Bounding region accumulation for graphics rendering Edward A. Hutchins, Christopher D. S. Donham, Gary C. King, Mark J. Kilgard 2010-10-05
7760936 Decompressing image-based data compressed using luminance Gary C. King, Edward A. Hutchins 2010-07-20