PH

Paul S. Heckbert

NV NVIDIA: 14 patents #473 of 7,811Top 7%
Google: 1 patents #14,769 of 22,993Top 65%
Overall (All Time): #323,498 of 4,157,543Top 8%
15
Patents All Time

Issued Patents All Time

Patent #TitleCo-InventorsDate
9007389 Texture map component optimization 2015-04-14
8340423 Enhancing digital image mosaics using region-statistics Stephen D. Zelinka 2012-12-25
8031204 Font filter using bilinear interpolation John W. Berendsen 2011-10-04
7982745 Trilinear optimization for texture filtering Walter E. Donovan 2011-07-19
7884831 Reconfigurable high-performance texture pipeline with advanced filtering Alexander L. Minkin, Joel J. McCormack, Michael J. M. Toksvig, Luke Y. Chang, Karim M. Abdalla +4 more 2011-02-08
7852347 Texture map pixel pairing optimization 2010-12-14
7773092 Texture map coverage optimization 2010-08-10
7649538 Reconfigurable high performance texture pipeline with advanced filtering Alexander L. Minkin, Joel J. McCormack, Michael J. M. Toksvig, Luke Y. Chang, Karim M. Abdalla +4 more 2010-01-19
7595806 Method and system for implementing level of detail filtering in a cube mapping application Michael J. M. Toksvig, William Parsons Newhall, Jr. 2009-09-29
7586496 Shorter footprints for anisotropic texture filtering Walter E. Donovan 2009-09-08
7369136 Computing anisotropic texture mapping parameters Stuart F. Oberman 2008-05-06
7221371 Shorter footprints for anisotropic texture filtering Walter E. Donovan 2007-05-22
7193627 Trilinear optimization for texture filtering Walter E. Donovan 2007-03-20
7167183 Reorganized anisotropic sampling order Walter E. Donovan, Anders M. Kugler, William Parsons Newhall, Jr. 2007-01-23
6995767 Trilinear optimization for texture filtering Walter E. Donovan 2006-02-07