Issued Patents All Time
Showing 1–25 of 30 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12005343 | Placement of virtual elements in a virtual world associated with a location-based parallel reality game | Keith P. Golden, Mark A. Aubin, John V. Hanke, James Dinkelacker, Charles Spirakis +1 more | 2024-06-11 |
| 11541315 | Validating a player's real-world location using activity within a parallel-reality game | David Kornmann, Bill Kilday, Michael Steranka, Edward Wu, John V. Hanke +4 more | 2023-01-03 |
| 11167205 | Placement of virtual elements in a virtual world associated with a location-based parallel reality game | Keith P. Golden, Mark A. Aubin, John V. Hanke, James Dinkelacker, Charles Spirakis +1 more | 2021-11-09 |
| 10912989 | Detecting and preventing cheating in a location-based game | David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Neal Kanodia | 2021-02-09 |
| 10717005 | Validating a player's real-world location using activity within a parallel reality game | David Kornmann, Bill Kilday, Michael Steranka, Edward Wu, John V. Hanke +4 more | 2020-07-21 |
| 10646783 | Linking real world activities with a parallel reality game | Chris Hibbert, John V. Hanke, Leor Stern, Mark A. Aubin, James Dinkelacker +4 more | 2020-05-12 |
| 10486059 | Placement of virtual elements in a virtual world associated with a location-based parallel reality game | Keith P. Golden, Mark A. Aubin, John V. Hanke, James Dinkelacker, Charles Spirakis +1 more | 2019-11-26 |
| 10463953 | Detecting and preventing cheating in a location-based game | David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Neal Kanodia | 2019-11-05 |
| 10176549 | System, method and computer program product for remote graphics processing | — | 2019-01-08 |
| 9782668 | Placement of virtual elements in a virtual world associated with a location-based parallel reality game | Keith P. Golden, Mark A. Aubin, John V. Hanke, James Dinkelacker, Charles Spirakis +1 more | 2017-10-10 |
| 9669296 | Linking real world activities with a parallel reality game | Chris Hibbert, John V. Hanke, Lior Stern, Mark A. Aubin, James Dinkelacker +4 more | 2017-06-06 |
| 9665923 | System, method and computer program product for remote graphics processing | — | 2017-05-30 |
| 9604131 | Systems and methods for verifying player proximity within a location-based game | Keith Shoji Kiyohara, Chris Hibbert, Charles Spirakis, James Dinkelacker, John V. Hanke | 2017-03-28 |
| 9539498 | Mapping real world actions to a virtual world associated with a location-based game | John V. Hanke, Mark A. Aubin, James Dinkelacker, Charles Spirakis | 2017-01-10 |
| 9230295 | System, method, and computer program product for remote graphics processing | — | 2016-01-05 |
| 9003424 | Snapshot view of multi-dimensional virtual environment | Alexander Mendes da Costa, Joey Liaw, Vernon Melvin Guymon, III, Niniane Wang | 2015-04-07 |
| 8760456 | System, method, and computer program product for remote graphics processing | — | 2014-06-24 |
| 8745080 | Server geospatially organized flat file data | Chikai J. Ohazama, Mark A. Aubin | 2014-06-03 |
| 8631417 | Snapshot view of multi-dimensional virtual environment | Alexander Mendes da Costa, Joey Liaw, Vernon Melvin Guymon, III, Niniane Wang | 2014-01-14 |
| 8581917 | System, method, and computer program product for remote graphics processing | — | 2013-11-12 |
| 8427491 | System, method, and computer program product for remote graphics processing | — | 2013-04-23 |
| 8375397 | Snapshot view of multi-dimensional virtual environment | Alexander Mendes da Costa, Joey Liaw, Vernon Melvin Guymon, III, Niniane Wang | 2013-02-12 |
| 8243069 | Late Z testing for multiple render targets | Mark J. French, Steven E. Molnar, Adam Clark Weitkemper | 2012-08-14 |
| 8232991 | Z-test result reconciliation with multiple partitions | Mark J. French, Steven E. Molnar, Adam Clark Weitkemper | 2012-07-31 |
| 8228328 | Early Z testing for multiple render targets | Mark J. French, Steven E. Molnar, Adam Clark Weitkemper | 2012-07-24 |