Patent Leaderboard
USPTO Patent Rankings Data through Dec 31, 2025
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Chris Hibbert — 14 Patents

NINiantic: 10 patents #9 of 121Top 8%
TTTelcordia Technologies: 1 patents #200 of 424Top 50%
IBM: 1 patents #44,878 of 70,183Top 65%
Google: 1 patents #14,887 of 22,993Top 65%
Oracle: 1 patents #8,339 of 14,854Top 60%
Mountain View, CA: #1,580 of 11,022 inventorsTop 15%
California: #43,920 of 386,348 inventorsTop 15%
Overall (All Time): #332,869 of 4,157,543Top 9%
14 Patents All Time
Chris Hibbert has been granted 14 US patents while listed as an inventor at Niantic. The first was granted in 2000 and the most recent in October 2020. Chris Hibbert ranks #332,869 of 4,157,543 US inventors in our database (top 8.0%). Patent records list Chris Hibbert in Mountain View, CA, US.

Patents per Year

Patents granted per year, 2000 to 2020Bar chart with a peak of 6 patents in 2017.peak 62000: 1 patents20002001: 1 patents20012003: 1 patents20032015: 1 patents20152017: 6 patents20172018: 1 patents20182019: 1 patents20192020: 2 patents2020

Issued Patents All Time

Showing 1–14 of 14 patents

Patent #TitleCo-InventorsDateApprox Value ⓘ
10806998 Using side channels in remote procedure calls to return information in an interactive environment Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Charles Spirakis 2020-10-20
10646783 Linking real world activities with a parallel reality game John V. Hanke, Phillip Craig Keslin, Leor Stern, Mark A. Aubin, James Dinkelacker +4 more 2020-05-12
10471358 Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game David Kornmann, Alexander Vladimirov, Jim Wang, Charles Spirakis, John V. Hanke 2019-11-12
10130888 Game data validation David Kornmann, Charles Spirakis, Mark A. Aubin 2018-11-20
9723107 Executing cross-cutting concerns for client-server remote procedure calls Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia 2017-08-01
9669293 Game data validation David Kornmann, Charles Spirakis, Mark A. Aubin 2017-06-06
9669296 Linking real world activities with a parallel reality game John V. Hanke, Phillip Craig Keslin, Lior Stern, Mark A. Aubin, James Dinkelacker +4 more 2017-06-06
9621635 Using side channels in remote procedure calls to return information in an interactive environment Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Charles Spirakis 2017-04-11
9604131 Systems and methods for verifying player proximity within a location-based game Keith Shoji Kiyohara, Charles Spirakis, James Dinkelacker, John V. Hanke, Phillip Craig Keslin 2017-03-28
9545565 Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game David Kornmann, Alexander Vladimirov, Jim Wang, Charles Spirakis, John V. Hanke 2017-01-17
9128789 Executing cross-cutting concerns for client-server remote procedure calls Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia 2015-09-08 $18,899,000
6609200 Method and system for processing electronic documents Milton M. Anderson, Frank Jaffe, Jyri Virkki, Jeffrey Kravitz, Sheveling Chang +1 more 2003-08-19
6209095 Method and system for processing electronic documents Milton M. Anderson, Frank Jaffe, Jyri Virkki, Jeffrey Kravitz, Sheveling Chang +1 more 2001-03-27
6021202 Method and system for processing electronic documents Milton M. Anderson, Frank Jaffe, Jyri Virkki, Jeffrey Kravitz, Sheveling Chang +1 more 2000-02-01