Issued Patents All Time
Showing 1–17 of 17 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12005343 | Placement of virtual elements in a virtual world associated with a location-based parallel reality game | Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more | 2024-06-11 |
| 11167205 | Placement of virtual elements in a virtual world associated with a location-based parallel reality game | Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more | 2021-11-09 |
| 11159550 | Correcting timestamps for computer security telemetry data | Abu Wawda, Tushar Dhoot, Kai Boon Ee, Tali Leora Eban | 2021-10-26 |
| 10806998 | Using side channels in remote procedure calls to return information in an interactive environment | Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert | 2020-10-20 |
| 10646783 | Linking real world activities with a parallel reality game | Chris Hibbert, John V. Hanke, Phillip Craig Keslin, Leor Stern, Mark A. Aubin +4 more | 2020-05-12 |
| 10486059 | Placement of virtual elements in a virtual world associated with a location-based parallel reality game | Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more | 2019-11-26 |
| 10471358 | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game | David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, John V. Hanke | 2019-11-12 |
| 10130888 | Game data validation | David Kornmann, Chris Hibbert, Mark A. Aubin | 2018-11-20 |
| 9782668 | Placement of virtual elements in a virtual world associated with a location-based parallel reality game | Keith P. Golden, Mark A. Aubin, John V. Hanke, Phillip Craig Keslin, James Dinkelacker +1 more | 2017-10-10 |
| 9669296 | Linking real world activities with a parallel reality game | Chris Hibbert, John V. Hanke, Phillip Craig Keslin, Lior Stern, Mark A. Aubin +4 more | 2017-06-06 |
| 9669293 | Game data validation | David Kornmann, Chris Hibbert, Mark A. Aubin | 2017-06-06 |
| 9621635 | Using side channels in remote procedure calls to return information in an interactive environment | Luiz Otavio Zorzella, Alexander Vladimirov, Neal Kanodia, Chris Hibbert | 2017-04-11 |
| 9604131 | Systems and methods for verifying player proximity within a location-based game | Keith Shoji Kiyohara, Chris Hibbert, James Dinkelacker, John V. Hanke, Phillip Craig Keslin | 2017-03-28 |
| 9545565 | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game | David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, John V. Hanke | 2017-01-17 |
| 9539498 | Mapping real world actions to a virtual world associated with a location-based game | John V. Hanke, Mark A. Aubin, James Dinkelacker, Phillip Craig Keslin | 2017-01-10 |
| 5867668 | Method and apparatus for data transfer and storage in a highly parallel computer network environment | Steven E. Kullick | 1999-02-02 |
| 5751997 | Method and apparatus for transferring archival data among an arbitrarily large number of computer devices in a networked computer environment | Steven E. Kullick, Diane Titus | 1998-05-12 |