| 12260486 |
Displaced micro-meshes for ray and path tracing |
John Burgess, Gregory MUTHLER, Nikhil Dixit, Henry Packard Moreton, Yury Uralsky +2 more |
2025-03-25 |
|
| 12249022 |
Displaced micro-meshes for ray and path tracing |
John Burgess, Gregory MUTHLER, Nikhil Dixit, Henry Packard Moreton, Yury Uralsky +2 more |
2025-03-11 |
|
| 12198252 |
Reducing false positive ray traversal using point degenerate culling |
Gregory MUTHLER, John Burgess, Ian Kwong, Edward Biddulph |
2025-01-14 |
|
| 12198251 |
Reducing false positive ray traversal in a bounding volume hierarchy |
Gregory MUTHLER, John Burgess, Ian Kwong, Edward Biddulph |
2025-01-14 |
|
| 12154214 |
Generation and traversal of partial acceleration structures for ray tracing |
Gregory MUTHLER, John Burgess, Timo Tapani Viitanen, Levi OLIVER |
2024-11-26 |
$5,235,116,000 |
| 12106423 |
Reducing false positive ray traversal using ray clipping |
Gregory MUTHLER, John Burgess, Ian Kwong, Edward Biddulph |
2024-10-01 |
$16,732,263,000 |
| D998632 |
Display screen with graphical user interface |
Mikael Lundaby, Azad Saleh |
2023-09-12 |
|
| D997964 |
Display screen with graphical user interface |
Mikael Lundaby, Azad Saleh |
2023-09-05 |
|
| D997963 |
Display screen with graphical user interface |
Mikael Lundaby, Azad Saleh |
2023-09-05 |
|
| D997965 |
Display screen with graphical user interface |
Mikael Lundaby, Azad Saleh |
2023-09-05 |
|
| D947897 |
Display screen with graphical user interface |
Mikael Lundaby, Azad Saleh |
2022-04-05 |
|
| D947898 |
Display screen with graphical user interface |
Mikael Lundaby, Azad Saleh |
2022-04-05 |
|
| 11282261 |
Ray tracing hardware acceleration with alternative world space transforms |
Gregory MUTHLER, John Burgess, James Robertson |
2022-03-22 |
$1,114,252,000 |
| 10733695 |
Priming hierarchical depth logic within a graphics processor |
Jon N. Hasselgren, Tomas G. Akenine-Moller |
2020-08-04 |
$32,661,000 |
| 10600232 |
Creating a ray differential by accessing a G-buffer |
Tomas G. Akenine-Moller, Robert Toth, Jim K. Nilsson |
2020-03-24 |
$106,300,000 |
| 10540808 |
Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations |
Robert M. Toth, Jon N. Hasselgren, Tomas G. Akenine-Moller |
2020-01-21 |
$31,546,000 |
| 10466769 |
Reducing power consumption during graphics rendering |
Tomas G. Akenine-Moller, Bjorn Johnsson, Jim K. Nilsson, Robert M. Toth, Carl J. Munkberg +1 more |
2019-11-05 |
$22,190,000 |
| 10460504 |
Performing a texture level-of-detail approximation |
Tomas G. Akenine-Moller, Robert Toth |
2019-10-29 |
|
| 10380789 |
Method and apparatus for efficient depth prepass |
Tomas G. Akenine-Moller, Jon N. Hasselgren |
2019-08-13 |
$24,877,000 |
| 10354432 |
Texture space shading and reconstruction for ray tracing |
Carl J. Munkberg, Jon N. Hasselgren, Franz P. Clarberg, Robert M. Toth, Jim K. Nilsson +1 more |
2019-07-16 |
$23,535,000 |
| 10318664 |
Determining life consumption of a mechanical part |
Fredrik Wanman, Peter Svensson |
2019-06-11 |
|
| 10249079 |
Relaxed sorting in a position-only pipeline |
Tomas G. Akenine-Moller, Bjorn Johnsson |
2019-04-02 |
$26,887,000 |
| 10242286 |
Edge-based coverage mask compression |
Jon N. Hasselgren, Robert M. Toth |
2019-03-26 |
$18,583,000 |
| 10186236 |
Universal codec |
Tomas G. Akenine-Moller, Jim K. Nilsson |
2019-01-22 |
$27,645,000 |
| 10073007 |
Reliability limits of machines and components thereof |
Henrik Eckervald |
2018-09-11 |
|