Issued Patents All Time
Showing 25 most recent of 41 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11875453 | Decoupled shading pipeline | Karthik Vaidyanathan, Marco Salvi | 2024-01-16 |
| 11748843 | Apparatus and method for non-uniform frame buffer rasterization | Tomas G. Akenine-Moller, Bjorn Johnsson, Jon N. Hasselgren | 2023-09-05 |
| 11574383 | Apparatus and method for non-uniform frame buffer rasterization | Tomas G. Akenine-Moller, Bjorn Johnsson, Jon N. Hasselgren | 2023-02-07 |
| 11263725 | Apparatus and method for non-uniform frame buffer rasterization | Tomas G. Akenine-Moller, Bjorn Johnsson, Jon N. Hasselgren | 2022-03-01 |
| 11087542 | Replicating primitives across multiple viewports | Kalyan Kumar BHIRAVABHATLA, Subramaniam Maiyuran, Tomasz Janczak | 2021-08-10 |
| 11024007 | Apparatus and method for non-uniform frame buffer rasterization | Tomas G. Akenine-Moller, Bjorn Johnsson, Jon N. Hasselgren | 2021-06-01 |
| 10970917 | Decoupled shading pipeline | Karthik Vaidyanathan, Marco Salvi | 2021-04-06 |
| 10921884 | Virtual reality/augmented reality apparatus and method | Tomas G. Akenine-Moller, Ingo Wald, Aditya S. Yanamandra, Brent Insko, Michael Apodaca +1 more | 2021-02-16 |
| 10553019 | Decoupled shading pipeline | Karthik Vaidyanathan, Marco Salvi | 2020-02-04 |
| 10540808 | Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations | Magnus Andersson, Jon N. Hasselgren, Tomas G. Akenine-Moller | 2020-01-21 |
| 10466769 | Reducing power consumption during graphics rendering | Tomas G. Akenine-Moller, Bjorn Johnsson, Magnus Andersson, Jim K. Nilsson, Carl J. Munkberg +1 more | 2019-11-05 |
| 10453170 | Minimum/maximum and bitwise and/or based coarse stencil test | Carl J. Munkberg, Jon N. Hasselgren | 2019-10-22 |
| 10445859 | Apparatus and method for non-uniform frame buffer rasterization | Tomas G. Akenine-Moller, Bjorn Johnsson, Jon N. Hasselgren | 2019-10-15 |
| 10446118 | Apparatus and method using subdivided swapchains for improved virtual reality implementations | — | 2019-10-15 |
| 10379611 | Virtual reality/augmented reality apparatus and method | Tomas G. Akenine-Moller, Ingo Wald, Aditya S. Yanamandra, Brent Insko, Michael Apodaca +1 more | 2019-08-13 |
| 10354432 | Texture space shading and reconstruction for ray tracing | Carl J. Munkberg, Jon N. Hasselgren, Franz P. Clarberg, Magnus Andersson, Jim K. Nilsson +1 more | 2019-07-16 |
| 10242286 | Edge-based coverage mask compression | Jon N. Hasselgren, Magnus Andersson | 2019-03-26 |
| 10235811 | Replicating primitives across multiple viewports | Kalyan Kumar BHIRAVABHATLA, Subramaniam Maiyuran, Tomasz Janczak | 2019-03-19 |
| 10152820 | Texture address mode discarding filter taps | Tim Foley | 2018-12-11 |
| 10074213 | Adaptive multi-frequency shading | Franz P. Clarberg, Tomas G. Akenine-Moller, Carl J. Munkberg | 2018-09-11 |
| 9990748 | Corner texel addressing mode | Franz P. Clarberg, Larry Seiler | 2018-06-05 |
| 9906816 | Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices | Jim K. Nilsson, Tomas G. Akenine-Moller, Franz P. Clarberg | 2018-02-27 |
| 9704217 | Apparatus and method for non-uniform frame buffer rasterization | Tomas G. Akenine-Moller, Bjorn Johnsson, Jon N. Hasselgren | 2017-07-11 |
| 9569886 | Variable shading | Tomas G. Akenine-Moller, Karthik Vaidyanathan, Marco Salvi, Aaron Eliot Lefohn | 2017-02-14 |
| 9569883 | Decoupled shading pipeline | Karthik Vaidyanathan, Marco Salvi | 2017-02-14 |