TJ

Tomasz Janczak

IN Intel: 36 patents #988 of 30,777Top 4%
Overall (All Time): #93,168 of 4,157,543Top 3%
36
Patents All Time

Issued Patents All Time

Showing 25 most recent of 36 patents

Patent #TitleCo-InventorsDate
12014701 Graphics with adaptive temporal adjustments Louis Feng, Altug Koker, Andrew T. Lauritzen, David M. Cimini, Nikos Kaburlasos +8 more 2024-06-18
11762696 Hybrid low power homogenous grapics processing units Abhishek R. Appu, Altug Koker, Balaji Vembu, Joydeep Ray, Kamal Sinha +16 more 2023-09-19
11195497 Handling surface level coherency without reliance on fencing Altug Koker, Louis Feng, Andrew T. Lauritzen, David M. Cimini, Abhishek R. Appu 2021-12-07
11169850 Hybrid low power homogenous grapics processing units Abhishek R. Appu, Altug Koker, Balaji Vembu, Joydeep Ray, Kamal Sinha +16 more 2021-11-09
11120766 Graphics with adaptive temporal adjustments Louis Feng, Altug Koker, Andrew T. Lauritzen, David M. Cimini, Nikos Kaburlasos +8 more 2021-09-14
11087542 Replicating primitives across multiple viewports Kalyan Kumar BHIRAVABHATLA, Subramaniam Maiyuran, Robert M. Toth 2021-08-10
11062506 Tile-based immediate mode rendering with early hierarchical-z Andrew T. Lauritzen, Altug Koker, Louis Feng, David M. Cimini, Karthik Vaidyanathan +4 more 2021-07-13
11049214 Deferred geometry rasterization technology Louis Feng, Altug Koker, Andrew T. Lauritzen, David M. Cimini 2021-06-29
10922227 Resource-specific flushes and invalidations of cache and memory fabric structures Altug Koker, Louis Feng, Andrew T. Lauritzen, David M. Cimini, Abhishek R. Appu 2021-02-16
10896657 Graphics with adaptive temporal adjustments Louis Feng, Altug Koker, Andrew T. Lauritzen, David M. Cimini, Nikos Kaburlasos +8 more 2021-01-19
10853995 Physically based shading via fixed-functionality shader libraries Louis Feng, Altug Koker, Andrew T. Lauritzen, David M. Cimini 2020-12-01
10818054 Apparatus and method for asynchronous texel shading Franz P. Clarberg, Carl J. Munkberg, Izajasz Piotr Wrosz 2020-10-27
10803549 Systems and method for avoiding duplicative processing during generation of a procedural texture Izajasz Piotr Wrosz, Prasoonkumar Surti 2020-10-13
10783603 Graphics processor with tiled compute kernels Abhishek Venkatesh, Prasoonkumar Surti, Slawomir Grajewski, Louis Feng, Kai Xiao +2 more 2020-09-22
10706612 Tile-based immediate mode rendering with early hierarchical-z Andrew T. Lauritzen, Altug Koker, Louis Feng, David M. Cimini, Karthik Vaidyanathan +4 more 2020-07-07
10672366 Handling surface level coherency without reliance on fencing Altug Koker, Louis Feng, Andrew T. Lauritzen, David M. Cimini, Abhishek R. Appu 2020-06-02
10521876 Deferred geometry rasterization technology Louis Feng, Altug Koker, Andrew T. Lauritzen, David M. Cimini 2019-12-31
10521271 Hybrid low power homogenous grapics processing units Abhishek R. Appu, Altug Koker, Balaji Vembu, Joydeep Ray, Kamal Sinha +16 more 2019-12-31
10430189 GPU register allocation mechanism Karthik Vaidyanathan, Travis T. Schluessler, Subramaniam Maiyuran 2019-10-01
10395623 Handling surface level coherency without reliance on fencing Altug Koker, Louis Feng, Andrew T. Lauritzen, David M. Cimini, Abhishek R. Appu 2019-08-27
10347039 Physically based shading via fixed-functionality shader libraries Louis Feng, Altug Koker, Andrew T. Lauritzen, David M. Cimini 2019-07-09
10235811 Replicating primitives across multiple viewports Kalyan Kumar BHIRAVABHATLA, Subramaniam Maiyuran, Robert M. Toth 2019-03-19
10235735 Graphics processor with tiled compute kernels Abhishek Venkatesh, Prasoonkumar Surti, Slawomir Grajewski, Louis Feng, Kai Xiao +2 more 2019-03-19
10089230 Resource-specific flushes and invalidations of cache and memory fabric structures Altug Koker, Louis Feng, Andrew T. Lauritzen, David M. Cimini, Abhishek R. Appu 2018-10-02
9905046 Mapping multi-rate shading to monolithic programs Prasoonkumar Surti 2018-02-27