EK

Emmett M. Kilgariff

NV NVIDIA: 77 patents #23 of 7,811Top 1%
CT Creative Technology: 1 patents #185 of 358Top 55%
SE Silicon Engineering: 1 patents #2 of 5Top 40%
📍 San Jose, CA: #412 of 32,062 inventorsTop 2%
🗺 California: #3,477 of 386,348 inventorsTop 1%
Overall (All Time): #23,195 of 4,157,543Top 1%
79
Patents All Time

Issued Patents All Time

Showing 51–75 of 79 patents

Patent #TitleCo-InventorsDate
8327071 Interprocessor direct cache writes John M. Danskin, David B. Glasco, Sean J. Treichler 2012-12-04
8319783 Index-based zero-bandwidth clears David Kirk McAllister, Steven E. Molnar, Peter B. Holmqvist, Jerome F. Duluk, Jr., Cass W. Everitt +2 more 2012-11-27
8310482 Distributed calculation of plane equations Ziyad S. Hakura 2012-11-13
8237705 Hierarchical processor array John Erik Lindholm, John S. Montrym, Simon Moy, Sean J. Treichler, Brett W. Coon +2 more 2012-08-07
8077174 Hierarchical processor array John Erik Lindholm, John S. Montrym, Simon Moy, Sean J. Treichler, Brett W. Coon +2 more 2011-12-13
7916149 Block linear memory ordering of texture data Walter E. Donovan, Karim M. Abdalla, Joel J. McCormack 2011-03-29
7916151 Partial texture loads Rui M. Bastos 2011-03-29
7884831 Reconfigurable high-performance texture pipeline with advanced filtering Alexander L. Minkin, Joel J. McCormack, Paul S. Heckbert, Michael J. M. Toksvig, Luke Y. Chang +4 more 2011-02-08
7852340 Scalable shader architecture Rui M. Bastos, Karim M. Abdalla, Christian Rouet, Michael J. M. Toksvig, Johnny S. Rhoades +6 more 2010-12-14
7825936 Method and system for texture instruction demotion optimization Rui M. Bastos, Jakob Nebeker 2010-11-02
7821520 Fragment processor having dual mode register file Rui M. Bastos, Karim M. Abdalla, Sean J. Treichler 2010-10-26
7649538 Reconfigurable high performance texture pipeline with advanced filtering Alexander L. Minkin, Joel J. McCormack, Paul S. Heckbert, Michael J. M. Toksvig, Luke Y. Chang +4 more 2010-01-19
7646389 Divergent and non-divergent texture fetches Christian Rouet, Rui M. Bastos, Wei-Chao Chen 2010-01-12
7624255 Scheduling program instruction execution by using fence instructions Christian Rouet, Rui M. Bastos 2009-11-24
7623132 Programmable shader having register forwarding for reduced register-file bandwidth consumption Rui M. Bastos, Christian Rouet 2009-11-24
7609272 Partial texture loads Rui M. Bastos 2009-10-27
7508398 Transparent antialiased memory access John S. Montrym, Brian D. Hutsell, Steven E. Molnar, Gary M. Tarolli, Christopher T. Cheng +1 more 2009-03-24
7486290 Graphical shader by using delay Rui M. Bastos, Wei-Chao Chen, Douglas J. Hahn 2009-02-03
7385607 Scalable shader architecture Rui M. Bastos, Karim M. Abdalla, Christian Rouet, Michael J. M. Toksvig, Johnny S. Rhoades +6 more 2008-06-10
7324113 Perspective correction computation optimization Christian Rouet, Rui M. Bastos 2008-01-29
7218291 Increased scalability in the fragment shading pipeline Karim M. Abdalla, Rui M. Bastos 2007-05-15
7023437 System and method for accelerating graphics processing using a post-geometry data stream during multiple-pass rendering Douglas A. Voorhies, Edward C. Greene, Svetoslav D. Tzvetkov 2006-04-04
6919904 Overbright evaluator system and method 2005-07-19
6850243 System, method and computer program product for texture address operations based on computations involving other textures James E. Margeson, III, Dane T. Mrazek 2005-02-01
6778181 Graphics processing system having a virtual texturing array Dane T. Mrazek 2004-08-17