Issued Patents All Time
Showing 51–75 of 79 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 8327071 | Interprocessor direct cache writes | John M. Danskin, David B. Glasco, Sean J. Treichler | 2012-12-04 |
| 8319783 | Index-based zero-bandwidth clears | David Kirk McAllister, Steven E. Molnar, Peter B. Holmqvist, Jerome F. Duluk, Jr., Cass W. Everitt +2 more | 2012-11-27 |
| 8310482 | Distributed calculation of plane equations | Ziyad S. Hakura | 2012-11-13 |
| 8237705 | Hierarchical processor array | John Erik Lindholm, John S. Montrym, Simon Moy, Sean J. Treichler, Brett W. Coon +2 more | 2012-08-07 |
| 8077174 | Hierarchical processor array | John Erik Lindholm, John S. Montrym, Simon Moy, Sean J. Treichler, Brett W. Coon +2 more | 2011-12-13 |
| 7916149 | Block linear memory ordering of texture data | Walter E. Donovan, Karim M. Abdalla, Joel J. McCormack | 2011-03-29 |
| 7916151 | Partial texture loads | Rui M. Bastos | 2011-03-29 |
| 7884831 | Reconfigurable high-performance texture pipeline with advanced filtering | Alexander L. Minkin, Joel J. McCormack, Paul S. Heckbert, Michael J. M. Toksvig, Luke Y. Chang +4 more | 2011-02-08 |
| 7852340 | Scalable shader architecture | Rui M. Bastos, Karim M. Abdalla, Christian Rouet, Michael J. M. Toksvig, Johnny S. Rhoades +6 more | 2010-12-14 |
| 7825936 | Method and system for texture instruction demotion optimization | Rui M. Bastos, Jakob Nebeker | 2010-11-02 |
| 7821520 | Fragment processor having dual mode register file | Rui M. Bastos, Karim M. Abdalla, Sean J. Treichler | 2010-10-26 |
| 7649538 | Reconfigurable high performance texture pipeline with advanced filtering | Alexander L. Minkin, Joel J. McCormack, Paul S. Heckbert, Michael J. M. Toksvig, Luke Y. Chang +4 more | 2010-01-19 |
| 7646389 | Divergent and non-divergent texture fetches | Christian Rouet, Rui M. Bastos, Wei-Chao Chen | 2010-01-12 |
| 7624255 | Scheduling program instruction execution by using fence instructions | Christian Rouet, Rui M. Bastos | 2009-11-24 |
| 7623132 | Programmable shader having register forwarding for reduced register-file bandwidth consumption | Rui M. Bastos, Christian Rouet | 2009-11-24 |
| 7609272 | Partial texture loads | Rui M. Bastos | 2009-10-27 |
| 7508398 | Transparent antialiased memory access | John S. Montrym, Brian D. Hutsell, Steven E. Molnar, Gary M. Tarolli, Christopher T. Cheng +1 more | 2009-03-24 |
| 7486290 | Graphical shader by using delay | Rui M. Bastos, Wei-Chao Chen, Douglas J. Hahn | 2009-02-03 |
| 7385607 | Scalable shader architecture | Rui M. Bastos, Karim M. Abdalla, Christian Rouet, Michael J. M. Toksvig, Johnny S. Rhoades +6 more | 2008-06-10 |
| 7324113 | Perspective correction computation optimization | Christian Rouet, Rui M. Bastos | 2008-01-29 |
| 7218291 | Increased scalability in the fragment shading pipeline | Karim M. Abdalla, Rui M. Bastos | 2007-05-15 |
| 7023437 | System and method for accelerating graphics processing using a post-geometry data stream during multiple-pass rendering | Douglas A. Voorhies, Edward C. Greene, Svetoslav D. Tzvetkov | 2006-04-04 |
| 6919904 | Overbright evaluator system and method | — | 2005-07-19 |
| 6850243 | System, method and computer program product for texture address operations based on computations involving other textures | James E. Margeson, III, Dane T. Mrazek | 2005-02-01 |
| 6778181 | Graphics processing system having a virtual texturing array | Dane T. Mrazek | 2004-08-17 |