CE

Cass W. Everitt

NV NVIDIA: 47 patents #73 of 7,811Top 1%
📍 Round Rock, TX: #59 of 1,915 inventorsTop 4%
🗺 Texas: #1,834 of 125,132 inventorsTop 2%
Overall (All Time): #58,739 of 4,157,543Top 2%
48
Patents All Time

Issued Patents All Time

Showing 26–48 of 48 patents

Patent #TitleCo-InventorsDate
8010944 Vector data types with swizzling and write masking for C++ Mark J. Kilgard 2011-08-30
8010945 Vector data types with swizzling and write masking for C++ Mark J. Kilgard 2011-08-30
8006236 System and method for compiling high-level primitive programs into primitive program micro-code Mark J. Kilgard, Christopher T. Dodd, Robert Steven Glanville 2011-08-23
7999820 Methods and systems for reusing memory addresses in a graphics system Adam Clark Weitkemper, Steven E. Molnar, Mark J. French 2011-08-16
7944452 Methods and systems for reusing memory addresses in a graphics system Adam Clark Wietkemper, Steven E. Molnar, Mark J. French 2011-05-17
7886116 Bandwidth compression for shader engine store operations 2011-02-08
7877565 Constant versioning for multi-threaded processing Roger L. Allen, Henry Packard Moreton, Thomas Kong, Simon Moy 2011-01-25
7868891 Load balancing Daniel Elliot Wexler, Larry Gritz, Eric B. Enderton 2011-01-11
7825933 Managing primitive program vertex attributes as per-attribute arrays Mark J. Kilgard, Christopher T. Dodd, Robert Steven Glanville 2010-11-02
7746352 Deferred page faulting in virtual memory based sparse texture representations 2010-06-29
7626588 Prescient cache management Steven E. Molnar, Mark J. French, Adam Clark Weitkemper, Phillip Craig Keslin, David L. Anderson +1 more 2009-12-01
7616209 Prescient cache management Steven E. Molnar, Mark J. French, Adam Clark Weitkemper, Phillip Craig Keslin, David L. Anderson +1 more 2009-11-10
7528843 Dynamic texture fetch cancellation Mark J. Kilgard, Rui M. Bastos, Johnny S. Rhoades, Wei-Chao Chen 2009-05-05
7519797 Hierarchical multi-precision pipeline counters Gregory J. Stiehl, David L. Anderson, Mark J. French, Steven E. Molnar 2009-04-14
7463259 Subshader mechanism for programming language Craig Kolb, William R. Mark, Matthew Milton Pharr, Rev Lebaredian 2008-12-09
7446780 Temporal antialiasing in a multisampling graphics pipeline Rui M. Bastos 2008-11-04
7382377 Render to texture cull William Parsons Newhall, Jr., David B. Glasco 2008-06-03
7355602 Surrogate stencil buffer clearing Mark J. Kilgard, Jonah M. Alben 2008-04-08
7170513 System and method for display list occlusion branching Douglas A. Voorhies, Matthew J. Craighead, Mark J. Kilgard, Edward A. Hutchins 2007-01-30
7145565 Depth bounds testing Mark J. Kilgard 2006-12-05
6989840 Order-independent transparency rendering system and method Rui M. Bastos, Mark J. Kilgard 2006-01-24
6744433 System and method for using and collecting information from a plurality of depth layers Rui M. Bastos, Mark J. Kilgard 2004-06-01
6704025 System and method for dual-depth shadow-mapping Rui M. Bastos, Mark J. Kilgard 2004-03-09