EL

Eric B. Lum

NV NVIDIA: 53 patents #61 of 7,811Top 1%
📍 San Jose, CA: #835 of 32,062 inventorsTop 3%
🗺 California: #6,949 of 386,348 inventorsTop 2%
Overall (All Time): #47,511 of 4,157,543Top 2%
54
Patents All Time

Issued Patents All Time

Showing 26–50 of 54 patents

Patent #TitleCo-InventorsDate
9767600 Target independent rasterization with multiple color samples Jeffrey A. Bolz, Mark J. Kilgard, Henry Packard Moreton, Rui M. Bastos 2017-09-19
9754407 System, method, and computer program product for shading using a dynamic object-space grid Anjul Patney, Eric B. Enderton, Marco Salvi, Christopher Ryan Wyman, Yubo Zhang +6 more 2017-09-05
9747661 Consistent vertex snapping for variable resolution rendering Henry Packard Moreton, Kyle Perry Roden, Walter R. Steiner, Ziyad S. Hakura 2017-08-29
9747718 System, method, and computer program product for performing object-space shading Anjul Patney, Eric B. Enderton, Marco Salvi, Christopher Ryan Wyman, Yubo Zhang +6 more 2017-08-29
9720842 Adaptive multilevel binning to improve hierarchical caching Rouslan Dimitrov, Rui M. Bastos, Ziyad S. Hakura 2017-08-01
9684998 Pixel serialization to improve conservative depth estimation Justin Cobb, Barry Nolan Rodgers 2017-06-20
9679350 Techniques for optimizing stencil buffers Jerome F. Duluk, Jr. 2017-06-13
9633469 Conservative rasterization of primitives using an error term Walter R. Steiner, Henry Packard Moreton, Justin Cobb, Barry Nolan Rodgers, Yury Uralsky +2 more 2017-04-25
9633458 Method and system for reducing a polygon bounding box Walter R. Steiner, Dale L. Kirkland, Steven James Heinrich, David Patrick 2017-04-25
9591309 Progressive lossy memory compression Jonathan Dunaisky 2017-03-07
9552667 Adaptive shading in a graphics processing pipeline Yong He, Eric B. Enderton, Henry Packard Moreton, Kayvon Fatahalian 2017-01-24
9495781 Early sample evaluation during coarse rasterization Walter R. Steiner, Justin Cobb 2016-11-15
9495721 Efficient super-sampling with per-pixel shader threads Jerome F. Duluk, Jr., Rouslan Dimitrov, Rui M. Bastos 2016-11-15
9478066 Consistent vertex snapping for variable resolution rendering Henry Packard Moreton, Kyle Perry Roden, Walter R. Steiner, Ziyad S. Hakura 2016-10-25
9454843 Modulated and blended anti-aliasing Christian Rouet, Rui M. Bastos 2016-09-27
9437040 System, method, and computer program product for implementing anti-aliasing operations using a programmable sample pattern table Jeffrey A. Bolz, Timothy Paul Lottes, Rui M. Bastos, Barry Nolan Rodgers, Gerald F. Luiz 2016-09-06
9396515 Rendering using multiple render target sample masks Jerome F. Duluk, Jr., Yury Uralsky, Rouslan Dimitrov, Rui M. Bastos 2016-07-19
9390543 Graphics processing subsystem and method for computing a three-dimensional clipmap Alexey Panteleev, Yury Uralsky, Evgeny Makarov, Henry Packard Moreton, Sergey Bolotov 2016-07-12
9367946 Computing system and method for representing volumetric data for a scene Alexey Panteleev, Yury Uralsky, Evgeny Makarov, Henry Packard Moreton, Sergey Bolotov +2 more 2016-06-14
9355430 Techniques for interleaving surfaces Cass W. Everitt, Henry Packard Moreton, Yury Uralsky, Cyril Crassin, Jerome F. Duluk, Jr. 2016-05-31
9355483 Variable fragment shading with surface recasting Rouslan Dimitrov, Ignacio Llamas Ubieto, Patrick Neill, Yury Uralsky, Albert Meixner 2016-05-31
9311733 Efficient round point rasterization Walter R. Steiner 2016-04-12
9286647 Pixel shader bypass for low power graphics rendering Justin Cobb, Rui M. Bastos, Christian Rouet 2016-03-15
9286659 Multi-sample surface processing using sample subsets Alexander L. Minkin, Henry Packard Moreton, Yury Uralsky, Dale L. Kirkland, Steven James Heinrich +5 more 2016-03-15
9262797 Multi-sample surface processing using one sample Alexander L. Minkin, Henry Packard Moreton, Yury Uralsky, Dale L. Kirkland, Steven James Heinrich +5 more 2016-02-16