| 12347018 |
Fine grained interleaved rendering applications in path tracing |
Nuno Raposo Subtil, Manuel Kraemer, Mike Songy |
2025-07-01 |
| 12056806 |
Fine grained interleaved rendering applications in path tracing for cloud computing environments |
Nuno Raposo Subtil, Manuel Kraemer, Mike Songy |
2024-08-06 |
| 12039633 |
Light-resampling with surface similarity test |
— |
2024-07-16 |
| 12014460 |
Adaptive temporal image filtering for rendering realistic illumination |
— |
2024-06-18 |
| 11922556 |
Ray-traced light resampling using screen space visibility |
— |
2024-03-05 |
| 11763520 |
Improving area light shadows in computer generated scenes |
— |
2023-09-19 |
| 11651547 |
Adaptive temporal image filtering for rendering realistic illumination |
— |
2023-05-16 |
| 11600036 |
Spatiotemporal self-guided shadow denoising in ray-tracing applications |
Pawel Kozlowski |
2023-03-07 |
| 11328471 |
Fine grained interleaved rendering applications in path tracing for cloud computing environments |
Nuno Raposo Subtil, Manuel Kraemer, Mike Songy |
2022-05-10 |
| 11302068 |
Area light shadows in computer generated scenes |
— |
2022-04-12 |
| 11270496 |
Fine grained interleaved rendering applications in path tracing |
Nuno Raposo Subtil, Manuel Kraemer, Mike Songy |
2022-03-08 |
| 11216916 |
History clamping for denoising dynamic ray-traced scenes using temporal accumulation |
Pawel Kozlowski, Tim Cheblokov |
2022-01-04 |
| 10891783 |
Improving area light shadows in computer generated scenes |
— |
2021-01-12 |
| 10839591 |
Stereoscopic rendering using raymarching and a virtual view broadcaster for such rendering |
Dmitry Duka |
2020-11-17 |
| 10559122 |
System and method for computing reduced-resolution indirect illumination using interpolated directional incoming radiance |
Evgeny Makarov, Sergey Bolotov, Yury Uralsky |
2020-02-11 |
| 9761037 |
Graphics processing subsystem and method for updating voxel representation of a scene |
Sergey Bolotov, Evgeny Makarov, Yury Uralsky |
2017-09-12 |
| 9471310 |
Method, computer program product, and system for a multi-input bitwise logical operation |
— |
2016-10-18 |
| 9390543 |
Graphics processing subsystem and method for computing a three-dimensional clipmap |
Yury Uralsky, Evgeny Makarov, Henry Packard Moreton, Sergey Bolotov, Eric B. Lum |
2016-07-12 |
| 9367946 |
Computing system and method for representing volumetric data for a scene |
Yury Uralsky, Evgeny Makarov, Henry Packard Moreton, Sergey Bolotov, Eric B. Lum +2 more |
2016-06-14 |
| 9305388 |
Bit-count texture format |
Evgeny Makarov, Sergey Bolotov, Yury Uralsky |
2016-04-05 |