Issued Patents All Time
Showing 25 most recent of 35 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12169896 | Graphics primitives and positions through memory buffers | Tad Robert Litwiller, Nishank Pathak, Randy Wayne Ramsey, Michael Mantor, Christopher J. Brennan +2 more | 2024-12-17 |
| 12062126 | Load multiple primitives per thread in a graphics pipeline | Tad Robert Litwiller, Nishank Pathak, Randy Wayne Ramsey | 2024-08-13 |
| 11869140 | Combined world-space pipeline shader stages | Mangesh P. Nijasure, Randy Wayne Ramsey | 2024-01-09 |
| 11755336 | Distributed geometry | Tad Robert Litwiller, Nishank Pathak, Randy Wayne Ramsey | 2023-09-12 |
| 11715262 | Optimizing primitive shaders | Brian J. Favela, Mangesh P. Nijasure | 2023-08-01 |
| 11622624 | Patio table with opening for outdoor gas heater | — | 2023-04-11 |
| 11532066 | Reduced bandwidth tessellation factors | Mangesh P. Nijasure, Tad Robert Litwiller, Nishank Pathak | 2022-12-20 |
| 11527033 | Tessellator sub-patch distribution based on group limits | Saad Arrabi, Vishrut Vaibhav, Mangesh P. Nijasure | 2022-12-13 |
| 11379941 | Primitive shader | Mangesh P. Nijasure, Randy Wayne Ramsey, Michael Mantor, Laurent Lefebvre | 2022-07-05 |
| 11344113 | Patio table with opening for outdoor gas heater | — | 2022-05-31 |
| 11210757 | GPU packet aggregation system | Tad Robert Litwiller, Nishank Pathak, Mangesh P. Nijasure | 2021-12-28 |
| 11010862 | Reduced bandwidth tessellation factors | Mangesh P. Nijasure, Tad Robert Litwiller, Nishank Pathak | 2021-05-18 |
| 11004258 | Combined world-space pipeline shader stages | Mangesh P. Nijasure, Randy Wayne Ramsey | 2021-05-11 |
| 10922868 | Split frame rendering | Mangesh P. Nijasure, Michael Mantor | 2021-02-16 |
| 10796483 | Identifying primitives in input index stream | Saad Arrabi, Mangesh P. Nijasure | 2020-10-06 |
| 10740074 | Conditional construct splitting for latency hiding | Brian J. Favela, Robert A. Gottlieb | 2020-08-11 |
| 10643369 | Compiler-assisted techniques for memory use reduction in graphics pipeline | Guohua Jin, Richard A. Burns, Gianpaolo Tommasi | 2020-05-05 |
| 10600142 | Compression and decompression of indices in a graphics pipeline | Usame Ceylan, Young In Yeo, Vineet Goel | 2020-03-24 |
| 10460513 | Combined world-space pipeline shader stages | Mangesh P. Nijasure, Randy Wayne Ramsey | 2019-10-29 |
| 10453243 | Primitive level preemption using discrete non-real-time and real time pipelines | Anirudh R. Acharya, Swapnil P. Sakharshete, Michael Mantor, Mangesh P. Nijasure, Vineet Goel | 2019-10-22 |
| 10395424 | Method and apparatus of copying data to remote memory | Guohua Jin | 2019-08-27 |
| 10388056 | Split frame rendering | Mangesh P. Nijasure, Michael Mantor | 2019-08-20 |
| 10217280 | Identifying primitives in input index system | Saad Arrabi, Mangesh P. Nijasure | 2019-02-26 |
| 10210650 | Primitive level preemption using discrete non-real-time and real time pipelines | Anirudh R. Acharya, Swapnil P. Sakharshete, Michael Mantor, Mangesh P. Nijasure, Vineet Goel | 2019-02-19 |
| 10049487 | Identifying duplicate indices in an input index stream | Saad Arrabi, Mangesh P. Nijasure | 2018-08-14 |