Issued Patents All Time
Showing 25 most recent of 75 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12412119 | Clustering of machine learning (ML) functional components | Maxim V. Kazakov, Milind N. Nemlekar, Swapnil P. Sakharshete | 2025-09-09 |
| 12211143 | Patched shading in graphics processing | Andrew Evan Gruber, Donghyun Kim | 2025-01-28 |
| 12118656 | VRS rate feedback | Skyler Jonathon Saleh, Pazhani Pillai, Ruijin Wu, Christopher J. Brennan, Andrew S. Pomianowski | 2024-10-15 |
| 11972518 | Hybrid binning | Mika Tuomi, Kiia Kallio, Ruijin Wu, Anirudh R. Acharya | 2024-04-30 |
| 11967043 | Gaming super resolution | Alexander M. Potapov, Skyler Jonathon Saleh, Swapnil P. Sakharshete | 2024-04-23 |
| 11769294 | Patched shading in graphics processing | Andrew Evan Gruber, Donghyun Kim | 2023-09-26 |
| 11657119 | Hardware accelerated convolution | Swapnil P. Sakharshete, Samuel Lawrence Wasmundt, Maxim V. Kazakov | 2023-05-23 |
| 11657560 | VRS rate feedback | Skyler Jonathon Saleh, Pazhani Pillai, Ruijin Wu, Christopher J. Brennan, Andrew S. Pomianowski | 2023-05-23 |
| 11544815 | Gaming super resolution | Alexander M. Potapov, Skyler Jonathon Saleh, Swapnil P. Sakharshete | 2023-01-03 |
| 11295336 | Synthetic control generation and campaign impact assessment apparatuses, methods and systems | Sejal Pachisia, Jen-Shen Liu, John Stockton, Arnau Tibau-Puig | 2022-04-05 |
| 11200724 | Texture processor based ray tracing acceleration method and system | Skyler Jonathon Saleh, Maxim V. Kazakov | 2021-12-14 |
| 11200733 | Patched shading in graphics processing | Andrew Evan Gruber, Donghyun Kim | 2021-12-14 |
| 11195326 | Method and system for depth pre-processing and geometry sorting using binning hardware | Ruijin Wu, Young In Yeo, Sagar S. Bhandare, Martin G. Sarov, Christopher J. Brennan | 2021-12-07 |
| 11158106 | VRS rate feedback | Skyler Jonathon Saleh, Pazhani Pillai, Ruijin Wu, Christopher J. Brennan, Andrew S. Pomianowski | 2021-10-26 |
| 10600142 | Compression and decompression of indices in a graphics pipeline | Usame Ceylan, Young In Yeo, Todd Martin | 2020-03-24 |
| 10559123 | Patched shading in graphics processing | Andrew Evan Gruber | 2020-02-11 |
| 10535185 | Patched shading in graphics processing | Andrew Evan Gruber, Donghyun Kim | 2020-01-14 |
| 10453243 | Primitive level preemption using discrete non-real-time and real time pipelines | Anirudh R. Acharya, Swapnil P. Sakharshete, Michael Mantor, Mangesh P. Nijasure, Todd Martin | 2019-10-22 |
| 10417791 | Multi-step texture processing with feedback in texture unit | Usame Ceylan, Juraj Obert, Liang Li | 2019-09-17 |
| 10210650 | Primitive level preemption using discrete non-real-time and real time pipelines | Anirudh R. Acharya, Swapnil P. Sakharshete, Michael Mantor, Mangesh P. Nijasure, Todd Martin | 2019-02-19 |
| 10210593 | Adaptive context switching | Anirudh R. Acharya, Alexei V. Bourd, David Rigel Garcia Garcia, Milind N. Nemlekar | 2019-02-19 |
| 10192280 | Per-vertex variable rate shading | Skyler Jonathon Saleh, Maurice Ribble, Andrew Evan Gruber | 2019-01-29 |
| 10186008 | Stereoscopic view processing | Gang Zhong, Young In Yeo, Juraj Obert | 2019-01-22 |
| 10096147 | Visibility information modification | Ruijin Wu, Young In Yeo | 2018-10-09 |
| 9842376 | Graphics processing unit preemption with pixel tile level granularity | Anirudh R. Acharya, Gang Zhong | 2017-12-12 |