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QU Qualcomm: 35 patents #663 of 12,104Top 6%
AM AMD: 29 patents #329 of 9,279Top 4%
Lsi Logic: 5 patents #372 of 1,957Top 20%
JN Juniper Networks: 2 patents #1,315 of 2,602Top 55%
CI Cisco: 2 patents #5,498 of 13,007Top 45%
QU Quantifind: 1 patents #8 of 13Top 65%
IN Intel: 1 patents #18,218 of 30,777Top 60%
📍 San Diego, CA: #385 of 23,606 inventorsTop 2%
🗺 California: #3,836 of 386,348 inventorsTop 1%
Overall (All Time): #25,279 of 4,157,543Top 1%
75
Patents All Time

Issued Patents All Time

Showing 26–50 of 75 patents

Patent #TitleCo-InventorsDate
9805495 Single pass bounding volume hierarchy rasterization Juraj Obert, Tao Wang 2017-10-31
9779534 Prefixed summed length in graphics processing Usame Ceylan 2017-10-03
9697640 Start node determination for tree traversal in ray tracing applications Juraj Obert, Ouns Mouri 2017-07-04
9679347 Shader pipeline with shared data channels Chunhui Mei, Donghyun Kim 2017-06-13
9665975 Shader program execution techniques for use in graphics processing Donghyun Kim, Gang Zhong 2017-05-30
9659341 Texture pipe as an image processing engine Javier Ignacio Girado, Jay Chunsup Yun 2017-05-23
9646359 Indefinite texture filter size for graphics processing Elina Kamenetskaya, Javier Ignacio Girado, Liang Li, Jay Chunsup Yun 2017-05-09
9626762 Stochastic rasterization using enhanced stencil operations on a graphics processing unit (GPU) Chunhui Mei, Tao Wang, Young In Yeo 2017-04-18
9619853 GPU-accelerated path rendering Usame Ceylan 2017-04-11
9607425 Ray-box intersection testing using dot product-based fixed function logic Juraj Obert 2017-03-28
9590853 Configuration of applications for distributed computing systems Ranadip Das, Bruno Rijsman, Ranjini Rajendran, Subbu Subramaniam, Kallol Banerjee +2 more 2017-03-07
9483862 GPU-accelerated path rendering Usame Ceylan 2016-11-01
9412197 Patched shading in graphics processing Andrew Evan Gruber, Donghyun Kim 2016-08-09
9390554 Off chip memory for distributed tessellation Jason D. Carroll, Mangesh P. Nijasure, Todd Martin 2016-07-12
9330495 Extending DX11 GPU for programmable vector graphics Usame Ceylan 2016-05-03
9324127 Techniques for conservative rasterization Ouns Mouri, Tao Wang 2016-04-26
9305397 Vertex order in a tessellation unit Usame Ceylan 2016-04-05
9299181 Target independent stenciling in graphics processing Usame Ceylan 2016-03-29
9299123 Indexed streamout buffers for graphics processing Andrew Evan Gruber 2016-03-29
9275498 GPU-accelerated path rendering Usame Ceylan 2016-03-01
9256915 Graphics processing unit buffer management Alexei V. Bourd 2016-02-09
9244690 Variable frequency output to one or more buffers Todd Martin 2016-01-26
9196079 Accelerated compute tessellation by compact topological data structure Jian Yang, Huaibing Zhu, Yan Li 2015-11-24
9177351 Multi-primitive graphics rendering pipeline Young In Yeo 2015-11-03
9142060 Computation reduced tessellation Nariman Moezzi Madani, Jian Mao 2015-09-22