Issued Patents All Time
Showing 26–50 of 75 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 9805495 | Single pass bounding volume hierarchy rasterization | Juraj Obert, Tao Wang | 2017-10-31 |
| 9779534 | Prefixed summed length in graphics processing | Usame Ceylan | 2017-10-03 |
| 9697640 | Start node determination for tree traversal in ray tracing applications | Juraj Obert, Ouns Mouri | 2017-07-04 |
| 9679347 | Shader pipeline with shared data channels | Chunhui Mei, Donghyun Kim | 2017-06-13 |
| 9665975 | Shader program execution techniques for use in graphics processing | Donghyun Kim, Gang Zhong | 2017-05-30 |
| 9659341 | Texture pipe as an image processing engine | Javier Ignacio Girado, Jay Chunsup Yun | 2017-05-23 |
| 9646359 | Indefinite texture filter size for graphics processing | Elina Kamenetskaya, Javier Ignacio Girado, Liang Li, Jay Chunsup Yun | 2017-05-09 |
| 9626762 | Stochastic rasterization using enhanced stencil operations on a graphics processing unit (GPU) | Chunhui Mei, Tao Wang, Young In Yeo | 2017-04-18 |
| 9619853 | GPU-accelerated path rendering | Usame Ceylan | 2017-04-11 |
| 9607425 | Ray-box intersection testing using dot product-based fixed function logic | Juraj Obert | 2017-03-28 |
| 9590853 | Configuration of applications for distributed computing systems | Ranadip Das, Bruno Rijsman, Ranjini Rajendran, Subbu Subramaniam, Kallol Banerjee +2 more | 2017-03-07 |
| 9483862 | GPU-accelerated path rendering | Usame Ceylan | 2016-11-01 |
| 9412197 | Patched shading in graphics processing | Andrew Evan Gruber, Donghyun Kim | 2016-08-09 |
| 9390554 | Off chip memory for distributed tessellation | Jason D. Carroll, Mangesh P. Nijasure, Todd Martin | 2016-07-12 |
| 9330495 | Extending DX11 GPU for programmable vector graphics | Usame Ceylan | 2016-05-03 |
| 9324127 | Techniques for conservative rasterization | Ouns Mouri, Tao Wang | 2016-04-26 |
| 9305397 | Vertex order in a tessellation unit | Usame Ceylan | 2016-04-05 |
| 9299181 | Target independent stenciling in graphics processing | Usame Ceylan | 2016-03-29 |
| 9299123 | Indexed streamout buffers for graphics processing | Andrew Evan Gruber | 2016-03-29 |
| 9275498 | GPU-accelerated path rendering | Usame Ceylan | 2016-03-01 |
| 9256915 | Graphics processing unit buffer management | Alexei V. Bourd | 2016-02-09 |
| 9244690 | Variable frequency output to one or more buffers | Todd Martin | 2016-01-26 |
| 9196079 | Accelerated compute tessellation by compact topological data structure | Jian Yang, Huaibing Zhu, Yan Li | 2015-11-24 |
| 9177351 | Multi-primitive graphics rendering pipeline | Young In Yeo | 2015-11-03 |
| 9142060 | Computation reduced tessellation | Nariman Moezzi Madani, Jian Mao | 2015-09-22 |