| 12056787 |
Inline suspension of an accelerated processing unit |
Alexander Fuad Ashkar, Rakan Z. Khraisha, Manu Rastogi |
2024-08-06 |
| 11869140 |
Combined world-space pipeline shader stages |
Randy Wayne Ramsey, Todd Martin |
2024-01-09 |
| 11715262 |
Optimizing primitive shaders |
Brian J. Favela, Todd Martin |
2023-08-01 |
| 11532066 |
Reduced bandwidth tessellation factors |
Tad Robert Litwiller, Todd Martin, Nishank Pathak |
2022-12-20 |
| 11527033 |
Tessellator sub-patch distribution based on group limits |
Saad Arrabi, Vishrut Vaibhav, Todd Martin |
2022-12-13 |
| 11386518 |
Exception handler for sampling draw dispatch identifiers |
Michael Mantor, Alexander Fuad Ashkar, Randy Wayne Ramsey, Brian D. Emberling |
2022-07-12 |
| 11379941 |
Primitive shader |
Todd Martin, Randy Wayne Ramsey, Michael Mantor, Laurent Lefebvre |
2022-07-05 |
| 11263044 |
Workload-based clock adjustment at a processing unit |
Michael Mantor, Ashkan Hosseinzadeh Namin, Louis Regniere |
2022-03-01 |
| 11210757 |
GPU packet aggregation system |
Todd Martin, Tad Robert Litwiller, Nishank Pathak |
2021-12-28 |
| 11010862 |
Reduced bandwidth tessellation factors |
Tad Robert Litwiller, Todd Martin, Nishank Pathak |
2021-05-18 |
| 11004258 |
Combined world-space pipeline shader stages |
Randy Wayne Ramsey, Todd Martin |
2021-05-11 |
| 10922868 |
Split frame rendering |
Todd Martin, Michael Mantor |
2021-02-16 |
| 10796483 |
Identifying primitives in input index stream |
Saad Arrabi, Todd Martin |
2020-10-06 |
| 10460513 |
Combined world-space pipeline shader stages |
Randy Wayne Ramsey, Todd Martin |
2019-10-29 |
| 10453243 |
Primitive level preemption using discrete non-real-time and real time pipelines |
Anirudh R. Acharya, Swapnil P. Sakharshete, Michael Mantor, Todd Martin, Vineet Goel |
2019-10-22 |
| 10388056 |
Split frame rendering |
Todd Martin, Michael Mantor |
2019-08-20 |
| 10217280 |
Identifying primitives in input index system |
Saad Arrabi, Todd Martin |
2019-02-26 |
| 10210650 |
Primitive level preemption using discrete non-real-time and real time pipelines |
Anirudh R. Acharya, Swapnil P. Sakharshete, Michael Mantor, Todd Martin, Vineet Goel |
2019-02-19 |
| 10049487 |
Identifying duplicate indices in an input index stream |
Saad Arrabi, Todd Martin |
2018-08-14 |
| 9390554 |
Off chip memory for distributed tessellation |
Vineet Goel, Jason D. Carroll, Todd Martin |
2016-07-12 |
| 9123153 |
Scalable multi-primitive system |
Jason D. Carroll, Vineet Goel, Todd Martin |
2015-09-01 |
| 9105125 |
Load balancing for optimal tessellation performance |
Todd Martin, Jason D. Carroll, Randy Wayne Ramsey, Brian A. Buchner |
2015-08-11 |
| 8928679 |
Work distribution for higher primitive rates |
Jason D. Carroll, Vineet Goel, Todd Martin |
2015-01-06 |
| 8884957 |
Tessellation engine and applications thereof |
Vineet Goel, Jason D. Carroll, Brian A. Buchner |
2014-11-11 |
| 8854374 |
Tessellation patterns |
Todd Martin, Vineet Goel, Jason D. Carroll |
2014-10-07 |