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USPTO Patent Rankings Data through Dec 31, 2025
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Laurent Lefebvre — 48 Patents

AMD: 64 patents #85 of 9,280Top 1%
SFSoletanche Freyssinet: 1 patents #56 of 159Top 40%
Mascouche, CA: #1 of 107 inventorsTop 1%
Overall (All Time): #57,596 of 4,157,543Top 2%
48 Patents All Time
Laurent Lefebvre has been granted 48 US patents while listed as an inventor at AMD. The first was granted in 2004 and the most recent in December 2025. Laurent Lefebvre ranks #57,596 of 4,157,543 US inventors in our database (top 1.4%). Patent records list Laurent Lefebvre in Mascouche, QC, CA.

Issued Patents All Time

Showing 1–25 of 48 patents

Patent #TitleCo-InventorsDateApprox Value ⓘ
12499582 Compressing texture data on a per-channel basis Saurabh Sharma, Sagar S. Bhandare, Ruh-Hua Wu 2025-12-16
12406426 Hybrid render with deferred primitive batch binning Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more 2025-09-02
11954782 Hybrid render with preferred primitive batch binning and sorting Michael Mantor, Mikko Alho, Mika Tuomi, Kiia Kallio 2024-04-09 $318,076,000
11880926 Hybrid render with deferred primitive batch binning Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more 2024-01-23 $234,019,000
11710209 Multi-thread graphics processing system Andrew Evan Gruber, Stephen L. Morein 2023-07-25
11694367 Compressing texture data on a per-channel basis Saurabh Sharma, Sagar S. Bhandare, Ruijin Wu 2023-07-04
11631187 Depth buffer pre-pass Jan H. Achrenius, Mika Tuomi, Kiia Kallio, Pazhani Pillai 2023-04-18 $180,875,000
11605149 Graphics processing architecture employing a unified shader Stephen L. Morein, Andrew Evan Gruber, Andi Skende 2023-03-14
11562459 Selectively writing back dirty cache lines concurrently with processing Noor Mohammed Saleem Bijapur, Ashish Khandelwal, Anirudh R. Acharya 2023-01-24 $206,859,000
11551398 Light volume rendering Mika Tuomi, Miikka Kangasluoma, Jan H. Achrenius 2023-01-10 $192,077,000
11379941 Primitive shader Todd Martin, Mangesh P. Nijasure, Randy Wayne Ramsey, Michael Mantor 2022-07-05 $223,578,000
11361399 Multi-thread graphics processing system Andrew Evan Gruber, Stephen L. Morein 2022-06-14
11335052 Hybrid render with deferred primitive batch binning Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more 2022-05-17 $824,569,000
11328382 Graphics processing architecture employing a unified shader Stephen L. Morein, Andrew Evan Gruber, Andi Skende 2022-05-10
11308648 Compressing texture data on a per-channel basis Saurabh Sharma, Sagar S. Bhandare, Ruijin Wu 2022-04-19 $202,720,000
11023996 Graphics processing architecture employing a unified shader Stephen L. Morein, Andrew Evan Gruber, Andi Skende 2021-06-01
10957094 Hybrid render with preferred primitive batch binning and sorting Michael Mantor, Mikko Alho, Mika Tuomi, Kiia Kallio 2021-03-23 $85,424,000
10957007 Multi-thread graphics processing system Andrew Evan Gruber, Stephen L. Morein 2021-03-23
10943389 Removing or identifying overlapping fragments after z-culling Michael Mantor, Mark Fowler, Mikko Alho, Mika Tuomi, Kiia Kallio +4 more 2021-03-09 $152,021,000
10796400 Graphics processing architecture employing a unified shader Stephen L. Morein, Andrew Evan Gruber, Andi Skende 2020-10-06
10546365 Single pass flexible screen/scale rasterization Michael Mantor, Mika Tuomi, Kiia Kallio 2020-01-28 $76,091,000
10489876 Graphics processing architecture employing a unified shader Stephen L. Morein, Andrew Evan Gruber, Andi Skende 2019-11-26
10346945 Multi-thread graphics processing system Andrew Evan Gruber, Stephen L. Morein 2019-07-09
10169906 Hybrid render with deferred primitive batch binning Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more 2019-01-01
9922395 Multi-thread graphics processing system Andrew Evan Gruber, Stephen L. Morein 2018-03-20