Issued Patents All Time
Showing 25 most recent of 47 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12406426 | Hybrid render with deferred primitive batch binning | Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more | 2025-09-02 |
| 11954782 | Hybrid render with preferred primitive batch binning and sorting | Michael Mantor, Mikko Alho, Mika Tuomi, Kiia Kallio | 2024-04-09 |
| 11880926 | Hybrid render with deferred primitive batch binning | Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more | 2024-01-23 |
| 11710209 | Multi-thread graphics processing system | Andrew Evan Gruber, Stephen L. Morein | 2023-07-25 |
| 11694367 | Compressing texture data on a per-channel basis | Saurabh Sharma, Sagar S. Bhandare, Ruijin Wu | 2023-07-04 |
| 11631187 | Depth buffer pre-pass | Jan H. Achrenius, Mika Tuomi, Kiia Kallio, Pazhani Pillai | 2023-04-18 |
| 11605149 | Graphics processing architecture employing a unified shader | Stephen L. Morein, Andrew Evan Gruber, Andi Skende | 2023-03-14 |
| 11562459 | Selectively writing back dirty cache lines concurrently with processing | Noor Mohammed Saleem Bijapur, Ashish Khandelwal, Anirudh R. Acharya | 2023-01-24 |
| 11551398 | Light volume rendering | Mika Tuomi, Miikka Kangasluoma, Jan H. Achrenius | 2023-01-10 |
| 11379941 | Primitive shader | Todd Martin, Mangesh P. Nijasure, Randy Wayne Ramsey, Michael Mantor | 2022-07-05 |
| 11361399 | Multi-thread graphics processing system | Andrew Evan Gruber, Stephen L. Morein | 2022-06-14 |
| 11335052 | Hybrid render with deferred primitive batch binning | Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more | 2022-05-17 |
| 11328382 | Graphics processing architecture employing a unified shader | Stephen L. Morein, Andrew Evan Gruber, Andi Skende | 2022-05-10 |
| 11308648 | Compressing texture data on a per-channel basis | Saurabh Sharma, Sagar S. Bhandare, Ruijin Wu | 2022-04-19 |
| 11023996 | Graphics processing architecture employing a unified shader | Stephen L. Morein, Andrew Evan Gruber, Andi Skende | 2021-06-01 |
| 10957007 | Multi-thread graphics processing system | Andrew Evan Gruber, Stephen L. Morein | 2021-03-23 |
| 10957094 | Hybrid render with preferred primitive batch binning and sorting | Michael Mantor, Mikko Alho, Mika Tuomi, Kiia Kallio | 2021-03-23 |
| 10943389 | Removing or identifying overlapping fragments after z-culling | Michael Mantor, Mark Fowler, Mikko Alho, Mika Tuomi, Kiia Kallio +4 more | 2021-03-09 |
| 10796400 | Graphics processing architecture employing a unified shader | Stephen L. Morein, Andrew Evan Gruber, Andi Skende | 2020-10-06 |
| 10546365 | Single pass flexible screen/scale rasterization | Michael Mantor, Mika Tuomi, Kiia Kallio | 2020-01-28 |
| 10489876 | Graphics processing architecture employing a unified shader | Stephen L. Morein, Andrew Evan Gruber, Andi Skende | 2019-11-26 |
| 10346945 | Multi-thread graphics processing system | Andrew Evan Gruber, Stephen L. Morein | 2019-07-09 |
| 10169906 | Hybrid render with deferred primitive batch binning | Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more | 2019-01-01 |
| 9922395 | Multi-thread graphics processing system | Andrew Evan Gruber, Stephen L. Morein | 2018-03-20 |
| 9904970 | Multi-thread graphics processing system | Andrew Evan Gruber, Stephen L. Morein | 2018-02-27 |