LL

Laurent Lefebvre

AM AMD: 62 patents #87 of 9,279Top 1%
SF Soletanche Freyssinet: 1 patents #56 of 159Top 40%
Overall (All Time): #60,028 of 4,157,543Top 2%
47
Patents All Time

Issued Patents All Time

Showing 25 most recent of 47 patents

Patent #TitleCo-InventorsDate
12406426 Hybrid render with deferred primitive batch binning Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more 2025-09-02
11954782 Hybrid render with preferred primitive batch binning and sorting Michael Mantor, Mikko Alho, Mika Tuomi, Kiia Kallio 2024-04-09
11880926 Hybrid render with deferred primitive batch binning Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more 2024-01-23
11710209 Multi-thread graphics processing system Andrew Evan Gruber, Stephen L. Morein 2023-07-25
11694367 Compressing texture data on a per-channel basis Saurabh Sharma, Sagar S. Bhandare, Ruijin Wu 2023-07-04
11631187 Depth buffer pre-pass Jan H. Achrenius, Mika Tuomi, Kiia Kallio, Pazhani Pillai 2023-04-18
11605149 Graphics processing architecture employing a unified shader Stephen L. Morein, Andrew Evan Gruber, Andi Skende 2023-03-14
11562459 Selectively writing back dirty cache lines concurrently with processing Noor Mohammed Saleem Bijapur, Ashish Khandelwal, Anirudh R. Acharya 2023-01-24
11551398 Light volume rendering Mika Tuomi, Miikka Kangasluoma, Jan H. Achrenius 2023-01-10
11379941 Primitive shader Todd Martin, Mangesh P. Nijasure, Randy Wayne Ramsey, Michael Mantor 2022-07-05
11361399 Multi-thread graphics processing system Andrew Evan Gruber, Stephen L. Morein 2022-06-14
11335052 Hybrid render with deferred primitive batch binning Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more 2022-05-17
11328382 Graphics processing architecture employing a unified shader Stephen L. Morein, Andrew Evan Gruber, Andi Skende 2022-05-10
11308648 Compressing texture data on a per-channel basis Saurabh Sharma, Sagar S. Bhandare, Ruijin Wu 2022-04-19
11023996 Graphics processing architecture employing a unified shader Stephen L. Morein, Andrew Evan Gruber, Andi Skende 2021-06-01
10957007 Multi-thread graphics processing system Andrew Evan Gruber, Stephen L. Morein 2021-03-23
10957094 Hybrid render with preferred primitive batch binning and sorting Michael Mantor, Mikko Alho, Mika Tuomi, Kiia Kallio 2021-03-23
10943389 Removing or identifying overlapping fragments after z-culling Michael Mantor, Mark Fowler, Mikko Alho, Mika Tuomi, Kiia Kallio +4 more 2021-03-09
10796400 Graphics processing architecture employing a unified shader Stephen L. Morein, Andrew Evan Gruber, Andi Skende 2020-10-06
10546365 Single pass flexible screen/scale rasterization Michael Mantor, Mika Tuomi, Kiia Kallio 2020-01-28
10489876 Graphics processing architecture employing a unified shader Stephen L. Morein, Andrew Evan Gruber, Andi Skende 2019-11-26
10346945 Multi-thread graphics processing system Andrew Evan Gruber, Stephen L. Morein 2019-07-09
10169906 Hybrid render with deferred primitive batch binning Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more 2019-01-01
9922395 Multi-thread graphics processing system Andrew Evan Gruber, Stephen L. Morein 2018-03-20
9904970 Multi-thread graphics processing system Andrew Evan Gruber, Stephen L. Morein 2018-02-27