| 12499582 |
Compressing texture data on a per-channel basis |
Saurabh Sharma, Sagar S. Bhandare, Ruh-Hua Wu |
2025-12-16 |
|
| 12406426 |
Hybrid render with deferred primitive batch binning |
Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more |
2025-09-02 |
|
| 11954782 |
Hybrid render with preferred primitive batch binning and sorting |
Michael Mantor, Mikko Alho, Mika Tuomi, Kiia Kallio |
2024-04-09 |
$318,076,000 |
| 11880926 |
Hybrid render with deferred primitive batch binning |
Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more |
2024-01-23 |
$234,019,000 |
| 11710209 |
Multi-thread graphics processing system |
Andrew Evan Gruber, Stephen L. Morein |
2023-07-25 |
|
| 11694367 |
Compressing texture data on a per-channel basis |
Saurabh Sharma, Sagar S. Bhandare, Ruijin Wu |
2023-07-04 |
|
| 11631187 |
Depth buffer pre-pass |
Jan H. Achrenius, Mika Tuomi, Kiia Kallio, Pazhani Pillai |
2023-04-18 |
$180,875,000 |
| 11605149 |
Graphics processing architecture employing a unified shader |
Stephen L. Morein, Andrew Evan Gruber, Andi Skende |
2023-03-14 |
|
| 11562459 |
Selectively writing back dirty cache lines concurrently with processing |
Noor Mohammed Saleem Bijapur, Ashish Khandelwal, Anirudh R. Acharya |
2023-01-24 |
$206,859,000 |
| 11551398 |
Light volume rendering |
Mika Tuomi, Miikka Kangasluoma, Jan H. Achrenius |
2023-01-10 |
$192,077,000 |
| 11379941 |
Primitive shader |
Todd Martin, Mangesh P. Nijasure, Randy Wayne Ramsey, Michael Mantor |
2022-07-05 |
$223,578,000 |
| 11361399 |
Multi-thread graphics processing system |
Andrew Evan Gruber, Stephen L. Morein |
2022-06-14 |
|
| 11335052 |
Hybrid render with deferred primitive batch binning |
Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more |
2022-05-17 |
$824,569,000 |
| 11328382 |
Graphics processing architecture employing a unified shader |
Stephen L. Morein, Andrew Evan Gruber, Andi Skende |
2022-05-10 |
|
| 11308648 |
Compressing texture data on a per-channel basis |
Saurabh Sharma, Sagar S. Bhandare, Ruijin Wu |
2022-04-19 |
$202,720,000 |
| 11023996 |
Graphics processing architecture employing a unified shader |
Stephen L. Morein, Andrew Evan Gruber, Andi Skende |
2021-06-01 |
|
| 10957094 |
Hybrid render with preferred primitive batch binning and sorting |
Michael Mantor, Mikko Alho, Mika Tuomi, Kiia Kallio |
2021-03-23 |
$85,424,000 |
| 10957007 |
Multi-thread graphics processing system |
Andrew Evan Gruber, Stephen L. Morein |
2021-03-23 |
|
| 10943389 |
Removing or identifying overlapping fragments after z-culling |
Michael Mantor, Mark Fowler, Mikko Alho, Mika Tuomi, Kiia Kallio +4 more |
2021-03-09 |
$152,021,000 |
| 10796400 |
Graphics processing architecture employing a unified shader |
Stephen L. Morein, Andrew Evan Gruber, Andi Skende |
2020-10-06 |
|
| 10546365 |
Single pass flexible screen/scale rasterization |
Michael Mantor, Mika Tuomi, Kiia Kallio |
2020-01-28 |
$76,091,000 |
| 10489876 |
Graphics processing architecture employing a unified shader |
Stephen L. Morein, Andrew Evan Gruber, Andi Skende |
2019-11-26 |
|
| 10346945 |
Multi-thread graphics processing system |
Andrew Evan Gruber, Stephen L. Morein |
2019-07-09 |
|
| 10169906 |
Hybrid render with deferred primitive batch binning |
Michael Mantor, Mark Fowler, Timothy Kelley, Mikko Alho, Mika Tuomi +4 more |
2019-01-01 |
|
| 9922395 |
Multi-thread graphics processing system |
Andrew Evan Gruber, Stephen L. Morein |
2018-03-20 |
|