| 12299769 |
Dynamic dispatch for workgroup distribution |
Yash Ukidave |
2025-05-13 |
| 12236529 |
Graphics discard engine |
Christopher J. Brennan, Nishank Pathak, Ricky Wai Yeung Iu, Jimshed Mirza, Anthony Chan |
2025-02-25 |
| 12169896 |
Graphics primitives and positions through memory buffers |
Todd Martin, Tad Robert Litwiller, Nishank Pathak, Michael Mantor, Christopher J. Brennan +2 more |
2024-12-17 |
| 12062126 |
Load multiple primitives per thread in a graphics pipeline |
Todd Martin, Tad Robert Litwiller, Nishank Pathak |
2024-08-13 |
| 11954757 |
Method and apparatus for implementing a rasterizer in GPU operations |
Yash Ukidave, Sukanya Chavan, Zhongliang Chen |
2024-04-09 |
| 11941723 |
Dynamic dispatch for workgroup distribution |
Yash Ukidave |
2024-03-26 |
| 11869140 |
Combined world-space pipeline shader stages |
Mangesh P. Nijasure, Todd Martin |
2024-01-09 |
| 11776085 |
Throttling shaders based on resource usage in a graphics pipeline |
Nishank Pathak, Tad Robert Litwiller, Rex Eldon McCrary |
2023-10-03 |
| 11755336 |
Distributed geometry |
Todd Martin, Tad Robert Litwiller, Nishank Pathak |
2023-09-12 |
| 11397578 |
Selectively dispatching waves based on accumulators holding behavioral characteristics of waves currently executing |
William D. Isenberg, Michael Mantor |
2022-07-26 |
| 11386518 |
Exception handler for sampling draw dispatch identifiers |
Michael Mantor, Alexander Fuad Ashkar, Mangesh P. Nijasure, Brian D. Emberling |
2022-07-12 |
| 11379941 |
Primitive shader |
Todd Martin, Mangesh P. Nijasure, Michael Mantor, Laurent Lefebvre |
2022-07-05 |
| 11004258 |
Combined world-space pipeline shader stages |
Mangesh P. Nijasure, Todd Martin |
2021-05-11 |
| 10558489 |
Suspend and restore processor operations |
Alexander Fuad Ashkar, Michael Mantor, Rex Eldon McCrary, Harry J. Wise |
2020-02-11 |
| 10460513 |
Combined world-space pipeline shader stages |
Mangesh P. Nijasure, Todd Martin |
2019-10-29 |
| 10311626 |
System and method for identifying graphics workloads for dynamic allocation of resources among GPU shaders |
Rashad Oreifej, Angel E. Socarras, Mark Russell Anderson |
2019-06-04 |
| 9105125 |
Load balancing for optimal tessellation performance |
Todd Martin, Mangesh P. Nijasure, Jason D. Carroll, Brian A. Buchner |
2015-08-11 |
| 7971041 |
Method and system for register management |
— |
2011-06-28 |