RR

Randy Wayne Ramsey

AM AMD: 20 patents #533 of 9,279Top 6%
Overall (All Time): #244,770 of 4,157,543Top 6%
18
Patents All Time

Issued Patents All Time

Patent #TitleCo-InventorsDate
12299769 Dynamic dispatch for workgroup distribution Yash Ukidave 2025-05-13
12236529 Graphics discard engine Christopher J. Brennan, Nishank Pathak, Ricky Wai Yeung Iu, Jimshed Mirza, Anthony Chan 2025-02-25
12169896 Graphics primitives and positions through memory buffers Todd Martin, Tad Robert Litwiller, Nishank Pathak, Michael Mantor, Christopher J. Brennan +2 more 2024-12-17
12062126 Load multiple primitives per thread in a graphics pipeline Todd Martin, Tad Robert Litwiller, Nishank Pathak 2024-08-13
11954757 Method and apparatus for implementing a rasterizer in GPU operations Yash Ukidave, Sukanya Chavan, Zhongliang Chen 2024-04-09
11941723 Dynamic dispatch for workgroup distribution Yash Ukidave 2024-03-26
11869140 Combined world-space pipeline shader stages Mangesh P. Nijasure, Todd Martin 2024-01-09
11776085 Throttling shaders based on resource usage in a graphics pipeline Nishank Pathak, Tad Robert Litwiller, Rex Eldon McCrary 2023-10-03
11755336 Distributed geometry Todd Martin, Tad Robert Litwiller, Nishank Pathak 2023-09-12
11397578 Selectively dispatching waves based on accumulators holding behavioral characteristics of waves currently executing William D. Isenberg, Michael Mantor 2022-07-26
11386518 Exception handler for sampling draw dispatch identifiers Michael Mantor, Alexander Fuad Ashkar, Mangesh P. Nijasure, Brian D. Emberling 2022-07-12
11379941 Primitive shader Todd Martin, Mangesh P. Nijasure, Michael Mantor, Laurent Lefebvre 2022-07-05
11004258 Combined world-space pipeline shader stages Mangesh P. Nijasure, Todd Martin 2021-05-11
10558489 Suspend and restore processor operations Alexander Fuad Ashkar, Michael Mantor, Rex Eldon McCrary, Harry J. Wise 2020-02-11
10460513 Combined world-space pipeline shader stages Mangesh P. Nijasure, Todd Martin 2019-10-29
10311626 System and method for identifying graphics workloads for dynamic allocation of resources among GPU shaders Rashad Oreifej, Angel E. Socarras, Mark Russell Anderson 2019-06-04
9105125 Load balancing for optimal tessellation performance Todd Martin, Mangesh P. Nijasure, Jason D. Carroll, Brian A. Buchner 2015-08-11
7971041 Method and system for register management 2011-06-28