Issued Patents All Time
Showing 1–18 of 18 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12299769 | Dynamic dispatch for workgroup distribution | Yash Ukidave | 2025-05-13 |
| 12236529 | Graphics discard engine | Christopher J. Brennan, Nishank Pathak, Ricky Wai Yeung Iu, Jimshed Mirza, Anthony Chan | 2025-02-25 |
| 12169896 | Graphics primitives and positions through memory buffers | Todd Martin, Tad Robert Litwiller, Nishank Pathak, Michael Mantor, Christopher J. Brennan +2 more | 2024-12-17 |
| 12062126 | Load multiple primitives per thread in a graphics pipeline | Todd Martin, Tad Robert Litwiller, Nishank Pathak | 2024-08-13 |
| 11954757 | Method and apparatus for implementing a rasterizer in GPU operations | Yash Ukidave, Sukanya Chavan, Zhongliang Chen | 2024-04-09 |
| 11941723 | Dynamic dispatch for workgroup distribution | Yash Ukidave | 2024-03-26 |
| 11869140 | Combined world-space pipeline shader stages | Mangesh P. Nijasure, Todd Martin | 2024-01-09 |
| 11776085 | Throttling shaders based on resource usage in a graphics pipeline | Nishank Pathak, Tad Robert Litwiller, Rex Eldon McCrary | 2023-10-03 |
| 11755336 | Distributed geometry | Todd Martin, Tad Robert Litwiller, Nishank Pathak | 2023-09-12 |
| 11397578 | Selectively dispatching waves based on accumulators holding behavioral characteristics of waves currently executing | William D. Isenberg, Michael Mantor | 2022-07-26 |
| 11386518 | Exception handler for sampling draw dispatch identifiers | Michael Mantor, Alexander Fuad Ashkar, Mangesh P. Nijasure, Brian D. Emberling | 2022-07-12 |
| 11379941 | Primitive shader | Todd Martin, Mangesh P. Nijasure, Michael Mantor, Laurent Lefebvre | 2022-07-05 |
| 11004258 | Combined world-space pipeline shader stages | Mangesh P. Nijasure, Todd Martin | 2021-05-11 |
| 10558489 | Suspend and restore processor operations | Alexander Fuad Ashkar, Michael Mantor, Rex Eldon McCrary, Harry J. Wise | 2020-02-11 |
| 10460513 | Combined world-space pipeline shader stages | Mangesh P. Nijasure, Todd Martin | 2019-10-29 |
| 10311626 | System and method for identifying graphics workloads for dynamic allocation of resources among GPU shaders | Rashad Oreifej, Angel E. Socarras, Mark Russell Anderson | 2019-06-04 |
| 9105125 | Load balancing for optimal tessellation performance | Todd Martin, Mangesh P. Nijasure, Jason D. Carroll, Brian A. Buchner | 2015-08-11 |
| 7971041 | Method and system for register management | — | 2011-06-28 |