| 12236529 |
Graphics discard engine |
Christopher J. Brennan, Randy Wayne Ramsey, Ricky Wai Yeung Iu, Jimshed Mirza, Anthony Chan |
2025-02-25 |
| 12169896 |
Graphics primitives and positions through memory buffers |
Todd Martin, Tad Robert Litwiller, Randy Wayne Ramsey, Michael Mantor, Christopher J. Brennan +2 more |
2024-12-17 |
| 12062126 |
Load multiple primitives per thread in a graphics pipeline |
Todd Martin, Tad Robert Litwiller, Randy Wayne Ramsey |
2024-08-13 |
| 11948251 |
Throttling hull shaders based on tessellation factors in a graphics pipeline |
— |
2024-04-02 |
| 11776085 |
Throttling shaders based on resource usage in a graphics pipeline |
Randy Wayne Ramsey, Tad Robert Litwiller, Rex Eldon McCrary |
2023-10-03 |
| 11755336 |
Distributed geometry |
Todd Martin, Tad Robert Litwiller, Randy Wayne Ramsey |
2023-09-12 |
| 11710207 |
Wave throttling based on a parameter buffer |
Christopher J. Brennan |
2023-07-25 |
| 11532066 |
Reduced bandwidth tessellation factors |
Mangesh P. Nijasure, Tad Robert Litwiller, Todd Martin |
2022-12-20 |
| 11508124 |
Throttling hull shaders based on tessellation factors in a graphics pipeline |
— |
2022-11-22 |
| 11210757 |
GPU packet aggregation system |
Todd Martin, Tad Robert Litwiller, Mangesh P. Nijasure |
2021-12-28 |
| 11010862 |
Reduced bandwidth tessellation factors |
Mangesh P. Nijasure, Tad Robert Litwiller, Todd Martin |
2021-05-18 |