Issued Patents All Time
Showing 1–11 of 11 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12236529 | Graphics discard engine | Christopher J. Brennan, Randy Wayne Ramsey, Ricky Wai Yeung Iu, Jimshed Mirza, Anthony Chan | 2025-02-25 |
| 12169896 | Graphics primitives and positions through memory buffers | Todd Martin, Tad Robert Litwiller, Randy Wayne Ramsey, Michael Mantor, Christopher J. Brennan +2 more | 2024-12-17 |
| 12062126 | Load multiple primitives per thread in a graphics pipeline | Todd Martin, Tad Robert Litwiller, Randy Wayne Ramsey | 2024-08-13 |
| 11948251 | Throttling hull shaders based on tessellation factors in a graphics pipeline | — | 2024-04-02 |
| 11776085 | Throttling shaders based on resource usage in a graphics pipeline | Randy Wayne Ramsey, Tad Robert Litwiller, Rex Eldon McCrary | 2023-10-03 |
| 11755336 | Distributed geometry | Todd Martin, Tad Robert Litwiller, Randy Wayne Ramsey | 2023-09-12 |
| 11710207 | Wave throttling based on a parameter buffer | Christopher J. Brennan | 2023-07-25 |
| 11532066 | Reduced bandwidth tessellation factors | Mangesh P. Nijasure, Tad Robert Litwiller, Todd Martin | 2022-12-20 |
| 11508124 | Throttling hull shaders based on tessellation factors in a graphics pipeline | — | 2022-11-22 |
| 11210757 | GPU packet aggregation system | Todd Martin, Tad Robert Litwiller, Mangesh P. Nijasure | 2021-12-28 |
| 11010862 | Reduced bandwidth tessellation factors | Mangesh P. Nijasure, Tad Robert Litwiller, Todd Martin | 2021-05-18 |