| 10600142 |
Compression and decompression of indices in a graphics pipeline |
Young In Yeo, Todd Martin, Vineet Goel |
2020-03-24 |
| 10417791 |
Multi-step texture processing with feedback in texture unit |
Vineet Goel, Juraj Obert, Liang Li |
2019-09-17 |
| 9779534 |
Prefixed summed length in graphics processing |
Vineet Goel |
2017-10-03 |
| 9619853 |
GPU-accelerated path rendering |
Vineet Goel |
2017-04-11 |
| 9483862 |
GPU-accelerated path rendering |
Vineet Goel |
2016-11-01 |
| 9330495 |
Extending DX11 GPU for programmable vector graphics |
Vineet Goel |
2016-05-03 |
| 9305397 |
Vertex order in a tessellation unit |
Vineet Goel |
2016-04-05 |
| 9299181 |
Target independent stenciling in graphics processing |
Vineet Goel |
2016-03-29 |
| 9275498 |
GPU-accelerated path rendering |
Vineet Goel |
2016-03-01 |
| 9123168 |
Output ordering of domain coordinates for tessellation |
Chunhui Mei, Nariman Moezzi Madani, Vineet Goel, Guofang Jiao |
2015-09-01 |
| 9076260 |
Stitching for primitives in graphics processing |
Vineet Goel |
2015-07-07 |