YU

Yury Uralsky

NV NVIDIA: 46 patents #80 of 7,811Top 2%
📍 Los Gatos, CA: #148 of 2,986 inventorsTop 5%
🗺 California: #9,121 of 386,348 inventorsTop 3%
Overall (All Time): #61,415 of 4,157,543Top 2%
46
Patents All Time

Issued Patents All Time

Showing 26–46 of 46 patents

Patent #TitleCo-InventorsDate
9953455 Handling post-Z coverage data in raster operations Eric B. Lum, Rui M. Bastos, Jerome F. Duluk, Jr., Henry Packard Moreton 2018-04-24
9830741 Setting downstream render state in an upstream shader Emmett M. Kilgariff, Morgan McGuire, Ziyad S. Hakura 2017-11-28
9761037 Graphics processing subsystem and method for updating voxel representation of a scene Alexey Panteleev, Sergey Bolotov, Evgeny Makarov 2017-09-12
9754407 System, method, and computer program product for shading using a dynamic object-space grid Anjul Patney, Eric B. Enderton, Eric B. Lum, Marco Salvi, Christopher Ryan Wyman +6 more 2017-09-05
9754561 Managing memory regions to support sparse mappings Jonathan Dunaisky, Henry Packard Moreton, Jeffrey A. Bolz, James Leroy Deming, Rui M. Bastos +6 more 2017-09-05
9747718 System, method, and computer program product for performing object-space shading Anjul Patney, Eric B. Enderton, Eric B. Lum, Marco Salvi, Christopher Ryan Wyman +6 more 2017-08-29
9633469 Conservative rasterization of primitives using an error term Eric B. Lum, Walter R. Steiner, Henry Packard Moreton, Justin Cobb, Barry Nolan Rodgers +2 more 2017-04-25
9396515 Rendering using multiple render target sample masks Eric B. Lum, Jerome F. Duluk, Jr., Rouslan Dimitrov, Rui M. Bastos 2016-07-19
9390543 Graphics processing subsystem and method for computing a three-dimensional clipmap Alexey Panteleev, Evgeny Makarov, Henry Packard Moreton, Sergey Bolotov, Eric B. Lum 2016-07-12
9390540 Deferred shading graphics processing unit, geometry data structure and method of performing anti-aliasing in deferred shading 2016-07-12
9367946 Computing system and method for representing volumetric data for a scene Alexey Panteleev, Evgeny Makarov, Henry Packard Moreton, Sergey Bolotov, Eric B. Lum +2 more 2016-06-14
9355430 Techniques for interleaving surfaces Eric B. Lum, Cass W. Everitt, Henry Packard Moreton, Cyril Crassin, Jerome F. Duluk, Jr. 2016-05-31
9355483 Variable fragment shading with surface recasting Eric B. Lum, Rouslan Dimitrov, Ignacio Llamas Ubieto, Patrick Neill, Albert Meixner 2016-05-31
9305388 Bit-count texture format Evgeny Makarov, Alexey Panteleev, Sergey Bolotov 2016-04-05
9286659 Multi-sample surface processing using sample subsets Alexander L. Minkin, Henry Packard Moreton, Eric B. Lum, Dale L. Kirkland, Steven James Heinrich +5 more 2016-03-15
9269179 System, method, and computer program product for generating primitive specific attributes Ziyad S. Hakura, Tyson J. Bergland, Dale L. Kirkland, Cyril Crassin, Henry Packard Moreton 2016-02-23
9262797 Multi-sample surface processing using one sample Alexander L. Minkin, Henry Packard Moreton, Eric B. Lum, Dale L. Kirkland, Steven James Heinrich +5 more 2016-02-16
9177413 Unique primitive identifier generation Andrei S. Tatarinov, Kirill A. Dmitriev 2015-11-03
9165399 System, method, and computer program product for inputting modified coverage data into a pixel shader Henry Packard Moreton 2015-10-20
7965291 Isosurface extraction utilizing a graphics processing unit 2011-06-21
7924290 Method and system for processing texture samples with programmable offset positions Anders M. Kugler, Alexander L. Minkin, William Parsons Newhall, Jr., Christopher J. Migdal, Pemith R. Fernando +2 more 2011-04-12