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Floating point computer system with fog |
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Systems and methods for smooth transitions to bi-cubic magnification |
Alexander L. Minkin, Walter E. Donovan |
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Method and system for processing texture samples with programmable offset positions |
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Method of and apparatus for compressing and uncompressing image data |
Robert A. Drebin, David Wang |
2009-04-28 |
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Display system having floating point rasterization and floating point framebuffering |
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Method of and apparatus for compressing and uncompressing image data |
Robert A. Drebin, David Wang |
2008-02-12 |
| 7058218 |
Method of and apparatus for compressing and uncompressing image data |
Robert A. Drebin, David Wang |
2006-06-06 |
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Computer system having a distributed texture memory architecture |
Philippe Lacroute |
2004-07-13 |
| 6650327 |
Display system having floating point rasterization and floating point framebuffering |
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2002-10-15 |
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Cache memory for high latency and out-of-order return of texture data |
— |
2002-07-30 |
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2002-07-09 |
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Fine grain multi-pass for multiple texture rendering |
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2002-05-21 |
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Method and system for providing texture using a selected portion of a texture map |
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1998-06-02 |