Issued Patents All Time
Showing 51–75 of 140 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11205295 | Ray tracing system architectures and methods | James Alexander McCombe, Ryan R. Salsbury, Steven J. Clohset | 2021-12-21 |
| 11127198 | Graphics processing using directional representations of lighting at probe positions within a scene | Jens Fursund | 2021-09-21 |
| 11127191 | Asynchronous and concurrent ray tracing and rasterization rendering processes | — | 2021-09-21 |
| 11062501 | Vertex processing pipeline for building reduced acceleration structures for ray tracing systems | John W. Howson | 2021-07-13 |
| 11037360 | Systems and methods for soft shadowing in 3-D rendering | Justin DeCell | 2021-06-15 |
| 11030794 | Importance sampling for determining a light map | Justin DeCell, Jens Fursund | 2021-06-08 |
| 11030795 | Systems and methods for soft shadowing in 3-D rendering casting multiple rays from ray origins | Justin DeCell | 2021-06-08 |
| 11010956 | Foveated rendering | Steven Blackmon, Cuneyt Ozdas, Steven J. Clohset | 2021-05-18 |
| 10991153 | Object illumination in hybrid rasterization and ray traced 3-D rendering | Jens Fursund | 2021-04-27 |
| 10970912 | 3-D graphics rendering with implicit geometry | Cuneyt Ozdas, Steven Blackmon, Steven J. Clohset | 2021-04-06 |
| 10970914 | Multiple precision level intersection testing in a ray tracing system | Gregory Clark, Steven J. Clohset, Naser Sedaghati, Ali Rabbani | 2021-04-06 |
| 10943386 | On demand geometry and acceleration structure creation with tile object lists | John W. Howson | 2021-03-09 |
| 10930052 | Systems and methods for 3-D scene acceleration structure creation and updating | James Alexander McCombe, Aaron Dwyer, Neils Nesse | 2021-02-23 |
| 10909745 | Unified rasterization and ray tracing rendering environments | John W. Howson, Steven J. Clohset | 2021-02-02 |
| 10902667 | Systems and methods for distributed scalable ray processing | Joseph M. Richards, Steven J. Clohset | 2021-01-26 |
| 10885699 | Rendering of soft shadows | Gareth Morgan | 2021-01-05 |
| 10861214 | Graphics processor with non-blocking concurrent architecture | James Alexander McCombe, Steven J. Clohset, Jason Redgrave | 2020-12-08 |
| 10789758 | Ray tracing in computer graphics using intersection testing at selective resolution | James Alexander McCombe, Ryan R. Salsbury, Stephen C. Purcell | 2020-09-29 |
| 10783605 | Multistage collector for outputs in multiprocessor systems | James Alexander McCombe, Steven J. Clohset, Jason Redgrave | 2020-09-22 |
| 10769842 | Compressed ray direction data in a ray tracing system | Simon Fenney | 2020-09-08 |
| 10719973 | Asynchronous and concurrent ray tracing and rasterization rendering processes | — | 2020-07-21 |
| 10679405 | Object illumination in hybrid rasterization and ray traced 3-D rendering | Jens Fursund | 2020-06-09 |
| 10672183 | Graphics processing using directional representations of lighting at probe positions within a scene | Jens Fursund | 2020-06-02 |
| 10657700 | Systems and methods for distributed scalable ray processing | Joseph M. Richards, Steven J. Clohset | 2020-05-19 |
| 10628992 | Rendering of soft shadows | Gareth Morgan | 2020-04-21 |