Issued Patents All Time
Showing 25 most recent of 72 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12386806 | Hierarchy merging in computer graphics | Matthew Harrison, John W. Howson, Luke T. Peterson | 2025-08-12 |
| 12260487 | Intersection testing in ray tracing systems with skipping of nodes in sub-trees of hierarchical acceleration structures | Gregory Clark | 2025-03-25 |
| 12229865 | Graphics processor with non-blocking concurrent architecture | Luke T. Peterson, James Alexander McCombe, Jason Redgrave | 2025-02-18 |
| 12223586 | 3-D graphics rendering with implicit geometry | Cuneyt Ozdas, Luke T. Peterson, Steven Blackmon | 2025-02-11 |
| 12217328 | Multistage collector for outputs in multiprocessor systems | James Alexander McCombe, Jason Redgrave, Luke T. Peterson | 2025-02-04 |
| 12198254 | Ray tracing system architectures and methods | Luke T. Peterson, James Alexander McCombe, Ryan R. Salsbury | 2025-01-14 |
| 12112423 | Systems and methods for distributed scalable ray processing | Joseph M. Richards, Luke T. Peterson | 2024-10-08 |
| 12106424 | Dedicated ray memory for ray tracing in graphics systems | John W. Howson, Ali Rabbani | 2024-10-01 |
| 12086922 | Intersection testing in ray tracing systems using hierarchical acceleration structures with implicitly represented nodes | Gregory Clark | 2024-09-10 |
| 12073505 | Intersection testing in a ray tracing system using multiple ray bundle intersection tests | Gregory Clark, Luke T. Peterson | 2024-08-27 |
| 11880925 | Atomic memory update unit and methods | Jason Redgrave, Luke T. Peterson | 2024-01-23 |
| 11861787 | 3-D graphics rendering with implicit geometry | Cuneyt Ozdas, Luke T. Peterson, Steven Blackmon | 2024-01-02 |
| 11810238 | Hierarchical acceleration structures for use in ray tracing systems | Gregory Clark | 2023-11-07 |
| 11804001 | Ray tracing system architectures and methods | Luke T. Peterson, James Alexander McCombe, Ryan R. Salsbury | 2023-10-31 |
| 11756257 | Intersection testing in ray tracing systems with skipping of nodes in sub-trees of hierarchical acceleration structures | Gregory Clark | 2023-09-12 |
| 11756256 | Dedicated ray memory for ray tracing in graphics systems | John W. Howson, Ali Rabbani | 2023-09-12 |
| 11715254 | Systems and methods for distributed scalable ray processing | Joseph M. Richards, Luke T. Peterson | 2023-08-01 |
| 11715255 | Intersection testing in a ray tracing system using ray bundle vectors | Gregory Clark, Luke T. Peterson | 2023-08-01 |
| 11699210 | Multistage collector for outputs in multiprocessor systems | James Alexander McCombe, Jason Redgrave, Luke T. Peterson | 2023-07-11 |
| 11682160 | Intersection testing in a ray tracing system using multiple ray bundle intersection tests | Gregory Clark, Luke T. Peterson | 2023-06-20 |
| 11682158 | Foveated rendering | Steven Blackmon, Luke T. Peterson, Cuneyt Ozdas | 2023-06-20 |
| 11625885 | Graphics processor with non-blocking concurrent architecture | Luke T. Peterson, James Alexander McCombe, Jason Redgrave | 2023-04-11 |
| 11587281 | Unified rasterization and ray tracing rendering environments | John W. Howson, Luke T. Peterson | 2023-02-21 |
| 11587282 | Hybrid hierarchy of bounding and grid structures for ray tracing | Gregory Clark, John W. Howson, Justin DeCell | 2023-02-21 |
| 11562526 | 3-D graphics rendering with implicit geometry | Cuneyt Ozdas, Luke T. Peterson, Steven Blackmon | 2023-01-24 |