Issued Patents All Time
Showing 1–25 of 140 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12386806 | Hierarchy merging in computer graphics | Matthew Harrison, John W. Howson, Steven J. Clohset | 2025-08-12 |
| 12380626 | Systems and methods for 3-D scene acceleration structure creation and updating | James Alexander McCombe, Aaron Dwyer, Neils Nesse | 2025-08-05 |
| 12288288 | Determining lighting information for rendering a scene in computer graphics using illumination point sampling | Cuneyt Ozdas | 2025-04-29 |
| 12260488 | Methods and graphics processing units for determining differential data for rays of a ray bundle | James Jones, Aaron Dwyer | 2025-03-25 |
| 12243156 | Graphics processing using directional representations of lighting at probe positions within a scene | Jens Fursund | 2025-03-04 |
| 12243151 | Reduced acceleration structures for ray tracing systems | John W. Howson | 2025-03-04 |
| 12236263 | Scheduling computation tasks for execution by multiple processing units using computation task profiling | Stephen John Clohset, James Alexander McCombe | 2025-02-25 |
| 12229868 | Ray tracing in computer graphics using intersection testing at selective resolution | James Alexander McCombe, Ryan R. Salsbury, Stephen C. Purcell | 2025-02-18 |
| 12229865 | Graphics processor with non-blocking concurrent architecture | James Alexander McCombe, Steven J. Clohset, Jason Redgrave | 2025-02-18 |
| 12223586 | 3-D graphics rendering with implicit geometry | Cuneyt Ozdas, Steven Blackmon, Steven J. Clohset | 2025-02-11 |
| 12217352 | Systems and methods for soft shadowing in 3-D rendering casting multiple rays from ray origins | Justin DeCell | 2025-02-04 |
| 12217328 | Multistage collector for outputs in multiprocessor systems | James Alexander McCombe, Steven J. Clohset, Jason Redgrave | 2025-02-04 |
| 12211136 | On demand geometry and acceleration structure creation with tile object lists | John W. Howson | 2025-01-28 |
| 12198254 | Ray tracing system architectures and methods | James Alexander McCombe, Ryan R. Salsbury, Steven J. Clohset | 2025-01-14 |
| 12165253 | Asynchronous and concurrent ray tracing and rasterization rendering processes | — | 2024-12-10 |
| 12148093 | Object illumination in hybrid rasterization and ray traced 3-D rendering | Jens Fursund | 2024-11-19 |
| 12118398 | Scheduling heterogeneous computation on multithreaded processors | James Alexander McCombe | 2024-10-15 |
| 12112423 | Systems and methods for distributed scalable ray processing | Joseph M. Richards, Steven J. Clohset | 2024-10-08 |
| 12073505 | Intersection testing in a ray tracing system using multiple ray bundle intersection tests | Gregory Clark, Steven J. Clohset | 2024-08-27 |
| 12014457 | Importance sampling for determining a light map | Justin DeCell, Jens Fursund | 2024-06-18 |
| 11880925 | Atomic memory update unit and methods | Steven J. Clohset, Jason Redgrave | 2024-01-23 |
| 11861786 | Determining lighting information for rendering a scene in computer graphics using illumination point sampling | Cuneyt Ozdas | 2024-01-02 |
| 11861787 | 3-D graphics rendering with implicit geometry | Cuneyt Ozdas, Steven Blackmon, Steven J. Clohset | 2024-01-02 |
| 11816780 | Compressed ray direction data in a ray tracing system | Simon Fenney | 2023-11-14 |
| 11816782 | Rendering of soft shadows | Gareth Morgan | 2023-11-14 |