Issued Patents All Time
Showing 26–50 of 140 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11810239 | Methods and graphics processing units for determining differential data for rays of a ray bundle | James Jones, Aaron Dwyer | 2023-11-07 |
| 11804001 | Ray tracing system architectures and methods | James Alexander McCombe, Ryan R. Salsbury, Steven J. Clohset | 2023-10-31 |
| 11734879 | Graphics processing using directional representations of lighting at probe positions within a scene | Jens Fursund | 2023-08-22 |
| 11727623 | Asynchronous and concurrent ray tracing and rasterization rendering processes | — | 2023-08-15 |
| 11715255 | Intersection testing in a ray tracing system using ray bundle vectors | Gregory Clark, Steven J. Clohset | 2023-08-01 |
| 11715254 | Systems and methods for distributed scalable ray processing | Joseph M. Richards, Steven J. Clohset | 2023-08-01 |
| 11699210 | Multistage collector for outputs in multiprocessor systems | James Alexander McCombe, Steven J. Clohset, Jason Redgrave | 2023-07-11 |
| 11682160 | Intersection testing in a ray tracing system using multiple ray bundle intersection tests | Gregory Clark, Steven J. Clohset | 2023-06-20 |
| 11682159 | Systems and methods for soft shadowing in 3-D rendering casting multiple rays from ray origins | Justin DeCell | 2023-06-20 |
| 11682158 | Foveated rendering | Steven Blackmon, Cuneyt Ozdas, Steven J. Clohset | 2023-06-20 |
| 11625885 | Graphics processor with non-blocking concurrent architecture | James Alexander McCombe, Steven J. Clohset, Jason Redgrave | 2023-04-11 |
| 11587281 | Unified rasterization and ray tracing rendering environments | John W. Howson, Steven J. Clohset | 2023-02-21 |
| 11574434 | Producing rendering outputs from a 3-D scene using volume element light transport data | Cuneyt Ozdas | 2023-02-07 |
| 11568592 | On demand geometry and acceleration structure creation with tile object lists | John W. Howson | 2023-01-31 |
| 11562526 | 3-D graphics rendering with implicit geometry | Cuneyt Ozdas, Steven Blackmon, Steven J. Clohset | 2023-01-24 |
| 11494970 | Importance sampling for determining a light map | Justin DeCell, Jens Fursund | 2022-11-08 |
| 11481954 | Systems and methods for 3-D scene acceleration structure creation and updating | James Alexander McCombe, Aaron Dwyer, Neils Nesse | 2022-10-25 |
| 11341110 | Hierarchy merging | Matthew Harrison, John W. Howson, Steven J. Clohset | 2022-05-24 |
| 11308683 | Intersection testing in a ray tracing system using ray bundle vectors | Gregory Clark, Steven J. Clohset | 2022-04-19 |
| 11302057 | Rendering of soft shadows | Gareth Morgan | 2022-04-12 |
| 11295509 | Intersection testing in a ray tracing system using multiple ray bundle intersection tests | Gregory Clark, Steven J. Clohset | 2022-04-05 |
| 11288855 | Determining lighting information for rendering a scene in computer graphics using illumination point sampling | Cuneyt Ozdas | 2022-03-29 |
| 11282262 | Systems and methods for distributed scalable ray processing | Joseph M. Richards, Steven J. Clohset | 2022-03-22 |
| 11257271 | Atomic memory update unit and methods | Steven J. Clohset, Jason Redgrave | 2022-02-22 |
| 11227362 | Multistage collector for outputs in multiprocessor systems | James Alexander McCombe, Steven J. Clohset, Jason Redgrave | 2022-01-18 |