| 12288288 |
Determining lighting information for rendering a scene in computer graphics using illumination point sampling |
Luke T. Peterson |
2025-04-29 |
| 12223586 |
3-D graphics rendering with implicit geometry |
Luke T. Peterson, Steven Blackmon, Steven J. Clohset |
2025-02-11 |
| 11861786 |
Determining lighting information for rendering a scene in computer graphics using illumination point sampling |
Luke T. Peterson |
2024-01-02 |
| 11861787 |
3-D graphics rendering with implicit geometry |
Luke T. Peterson, Steven Blackmon, Steven J. Clohset |
2024-01-02 |
| 11682158 |
Foveated rendering |
Steven Blackmon, Luke T. Peterson, Steven J. Clohset |
2023-06-20 |
| 11574434 |
Producing rendering outputs from a 3-D scene using volume element light transport data |
Luke T. Peterson |
2023-02-07 |
| 11562526 |
3-D graphics rendering with implicit geometry |
Luke T. Peterson, Steven Blackmon, Steven J. Clohset |
2023-01-24 |
| 11288855 |
Determining lighting information for rendering a scene in computer graphics using illumination point sampling |
Luke T. Peterson |
2022-03-29 |
| 11010956 |
Foveated rendering |
Steven Blackmon, Luke T. Peterson, Steven J. Clohset |
2021-05-18 |
| 10970912 |
3-D graphics rendering with implicit geometry |
Luke T. Peterson, Steven Blackmon, Steven J. Clohset |
2021-04-06 |
| 10453245 |
Query resolver for global illumination of 3-D rendering |
Luke T. Peterson |
2019-10-22 |
| 9704283 |
Rendering with point sampling and pre-computed light transport information |
Luke T. Peterson |
2017-07-11 |
| 8988433 |
Systems and methods for primitive intersection in ray tracing |
Stephen C. Purcell, Christopher P. Tann, Jason Redgrave |
2015-03-24 |
| 8970591 |
Memory efficient progressive refinement in ray tracing |
Steven Blackmon |
2015-03-03 |