Issued Patents All Time
Showing 26–50 of 70 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 8704830 | System and method for path rendering with multiple stencil samples per color sample | Patrick R. Brown | 2014-04-22 |
| 8698837 | Path rendering with path clipping | — | 2014-04-15 |
| 8698808 | Conversion of dashed strokes into quadratic Bèzier segment sequences | — | 2014-04-15 |
| 8648856 | Omnidirectional shadow texture mapping | William Parsons Newhall, Jr. | 2014-02-11 |
| 8432410 | 3D graphics API extension for a shared exponent image format | — | 2013-04-30 |
| 8171461 | Primitive program compilation for flat attributes with provoking vertex independence | Cass W. Everitt, Christopher T. Dodd, Robert Steven Glanville | 2012-05-01 |
| 8149243 | 3D graphics API extension for a packed float image format | — | 2012-04-03 |
| 8044956 | Coverage adaptive multisampling | — | 2011-10-25 |
| 8010945 | Vector data types with swizzling and write masking for C++ | Cass W. Everitt | 2011-08-30 |
| 8010944 | Vector data types with swizzling and write masking for C++ | Cass W. Everitt | 2011-08-30 |
| 8006236 | System and method for compiling high-level primitive programs into primitive program micro-code | Cass W. Everitt, Christopher T. Dodd, Robert Steven Glanville | 2011-08-23 |
| 7958498 | Methods and systems for processing a geometry shader program developed in a high-level shading language | Patrick R. Brown, Barthold B. Lichtenbelt, Christopher T. Dodd | 2011-06-07 |
| 7843463 | System and method for bump mapping setup | — | 2010-11-30 |
| 7825933 | Managing primitive program vertex attributes as per-attribute arrays | Cass W. Everitt, Christopher T. Dodd, Robert Steven Glanville | 2010-11-02 |
| 7808512 | Bounding region accumulation for graphics rendering | Edward A. Hutchins, Christopher D. S. Donham, Gary C. King, Michael J. M. Toksvig | 2010-10-05 |
| 7782334 | Pixel shader-based data array resizing | Jason R. Allen | 2010-08-24 |
| 7777750 | Texture arrays in a graphics library | Patrick R. Brown | 2010-08-17 |
| 7746347 | Methods and systems for processing a geometry shader program developed in a high-level shading language | Patrick R. Brown, Barthold B. Lichtenbelt, Christopher T. Dodd | 2010-06-29 |
| 7719545 | System and method for converting a vertex program to a binary format capable of being executed by a hardware graphics pipeline | Patrick R. Brown, Robert Steven Glanville | 2010-05-18 |
| 7528843 | Dynamic texture fetch cancellation | Rui M. Bastos, Johnny S. Rhoades, Cass W. Everitt, Wei-Chao Chen | 2009-05-05 |
| 7466318 | Avoiding unnecessary uncovered texture fetches | — | 2008-12-16 |
| 7456838 | System and method for converting a vertex program to a binary format capable of being executed by a hardware graphics pipeline | Patrick R. Brown, Robert Steven Glanville | 2008-11-25 |
| 7450123 | System and method for render-to-texture depth peeling | — | 2008-11-11 |
| 7426724 | Optimized chaining of vertex and fragment programs | Christopher T. Dodd, Rev Lebaredian | 2008-09-16 |
| 7355602 | Surrogate stencil buffer clearing | Jonah M. Alben, Cass W. Everitt | 2008-04-08 |