MK

Mark J. Kilgard

NV NVIDIA: 70 patents #31 of 7,811Top 1%
🗺 Texas: #943 of 125,132 inventorsTop 1%
Overall (All Time): #29,362 of 4,157,543Top 1%
70
Patents All Time

Issued Patents All Time

Showing 26–50 of 70 patents

Patent #TitleCo-InventorsDate
8704830 System and method for path rendering with multiple stencil samples per color sample Patrick R. Brown 2014-04-22
8698837 Path rendering with path clipping 2014-04-15
8698808 Conversion of dashed strokes into quadratic Bèzier segment sequences 2014-04-15
8648856 Omnidirectional shadow texture mapping William Parsons Newhall, Jr. 2014-02-11
8432410 3D graphics API extension for a shared exponent image format 2013-04-30
8171461 Primitive program compilation for flat attributes with provoking vertex independence Cass W. Everitt, Christopher T. Dodd, Robert Steven Glanville 2012-05-01
8149243 3D graphics API extension for a packed float image format 2012-04-03
8044956 Coverage adaptive multisampling 2011-10-25
8010945 Vector data types with swizzling and write masking for C++ Cass W. Everitt 2011-08-30
8010944 Vector data types with swizzling and write masking for C++ Cass W. Everitt 2011-08-30
8006236 System and method for compiling high-level primitive programs into primitive program micro-code Cass W. Everitt, Christopher T. Dodd, Robert Steven Glanville 2011-08-23
7958498 Methods and systems for processing a geometry shader program developed in a high-level shading language Patrick R. Brown, Barthold B. Lichtenbelt, Christopher T. Dodd 2011-06-07
7843463 System and method for bump mapping setup 2010-11-30
7825933 Managing primitive program vertex attributes as per-attribute arrays Cass W. Everitt, Christopher T. Dodd, Robert Steven Glanville 2010-11-02
7808512 Bounding region accumulation for graphics rendering Edward A. Hutchins, Christopher D. S. Donham, Gary C. King, Michael J. M. Toksvig 2010-10-05
7782334 Pixel shader-based data array resizing Jason R. Allen 2010-08-24
7777750 Texture arrays in a graphics library Patrick R. Brown 2010-08-17
7746347 Methods and systems for processing a geometry shader program developed in a high-level shading language Patrick R. Brown, Barthold B. Lichtenbelt, Christopher T. Dodd 2010-06-29
7719545 System and method for converting a vertex program to a binary format capable of being executed by a hardware graphics pipeline Patrick R. Brown, Robert Steven Glanville 2010-05-18
7528843 Dynamic texture fetch cancellation Rui M. Bastos, Johnny S. Rhoades, Cass W. Everitt, Wei-Chao Chen 2009-05-05
7466318 Avoiding unnecessary uncovered texture fetches 2008-12-16
7456838 System and method for converting a vertex program to a binary format capable of being executed by a hardware graphics pipeline Patrick R. Brown, Robert Steven Glanville 2008-11-25
7450123 System and method for render-to-texture depth peeling 2008-11-11
7426724 Optimized chaining of vertex and fragment programs Christopher T. Dodd, Rev Lebaredian 2008-09-16
7355602 Surrogate stencil buffer clearing Jonah M. Alben, Cass W. Everitt 2008-04-08