MK

Mark J. Kilgard

NV NVIDIA: 70 patents #31 of 7,811Top 1%
🗺 Texas: #943 of 125,132 inventorsTop 1%
Overall (All Time): #29,362 of 4,157,543Top 1%
70
Patents All Time

Issued Patents All Time

Showing 51–70 of 70 patents

Patent #TitleCo-InventorsDate
7286133 System, method and computer program product for programmable fragment processing Patrick R. Brown, Eric S. Werness 2007-10-23
7286129 Two-sided stencil testing system and method 2007-10-23
7268785 System and method for interfacing graphics program modules Robert Steven Glanville, Kurt Akeley, William R. Mark 2007-09-11
7224359 Depth clamping system and method in a hardware graphics pipeline Matthew Nicholas Papakipos 2007-05-29
7170513 System and method for display list occlusion branching Douglas A. Voorhies, Matthew J. Craighead, Edward A. Hutchins, Cass W. Everitt 2007-01-30
7162716 Software emulator for optimizing application-programmable vertex processing Robert Steven Glanville, John Erik Lindholm 2007-01-09
7145565 Depth bounds testing Cass W. Everitt 2006-12-05
7009615 Floating point buffer system and method for use during programmable fragment processing in a graphics pipeline Patrick R. Brown 2006-03-07
7006101 Graphics API with branching capabilities Patrick R. Brown, Robert Steven Glanville 2006-02-28
6989840 Order-independent transparency rendering system and method Cass W. Everitt, Rui M. Bastos 2006-01-24
6982718 System, method and computer program product for programmable fragment processing in a graphics pipeline Patrick R. Brown, Eric S. Werness 2006-01-03
6947049 Method and system for synchronizing updates of vertex data with a graphics processor that is fetching vertex data John Spitzer 2005-09-20
6894687 System, method and computer program product for vertex attribute aliasing in a graphics pipeline John Erik Lindholm, Robert Steven Glanville, Michael Gold 2005-05-17
6876362 Omnidirectional shadow texture mapping William Parsons Newhall, Jr. 2005-04-05
6867780 System, method and article of manufacture for allowing direct memory access to graphics vertex data while bypassing a processor David B. Kirk, Paolo E. Sabella, Charles M. Flaig 2005-03-15
6778189 Two-sided stencil testing system and method 2004-08-17
6774895 System and method for depth clamping in a hardware graphics pipeline Matthew Nicholas Papakipos 2004-08-10
6744433 System and method for using and collecting information from a plurality of depth layers Rui M. Bastos, Cass W. Everitt 2004-06-01
6704025 System and method for dual-depth shadow-mapping Rui M. Bastos, Cass W. Everitt 2004-03-09
6697064 System, method and computer program product for matrix tracking during vertex processing in a graphics pipeline John Erik Lindholm, Robert Steven Glanville, Michael Gold 2004-02-24