MC

Mark Evan Cerny

SO Sony: 114 patents #84 of 25,231Top 1%
AM AMD: 1 patents #5,683 of 9,279Top 65%
Overall (All Time): #10,944 of 4,157,543Top 1%
114
Patents All Time

Issued Patents All Time

Showing 25 most recent of 114 patents

Patent #TitleCo-InventorsDate
12415129 Overlapping rendering, streamout, and display at a client of rendered slices of a video frame Kelvin Yong 2025-09-16
12406324 Accessing local memory of a GPU executing a first kernel when executing a second kernel of another GPU Florian Strauss 2025-09-02
12400286 Reassigning geometry based on timing analysis when rendering an image frame 2025-08-26
12390723 Synchronizing a frequency of a client VSYNC signal to a frequency of a server VSYNC signal Kelvin Yong 2025-08-19
12370442 Beginning scan-out process at flip-time for cloud gaming applications Roelof Roderick Colenbrander 2025-07-29
12289452 Encoding a video frame as a reference frame based on a scene change hint at a cloud gaming server Kelvin Yong 2025-04-29
12288081 Running a legacy application on a non-legacy device with application-specific operating parameters for backwards compatibility David Simpson 2025-04-29
12186658 Asset aware data for using minimum level of detail for assets for image frame generation 2025-01-07
12179096 Overlapping operations at a server and a client for a video frame to reduce latency in cloud gaming applications Kelvin Yong 2024-12-31
12175585 Performing geometry analysis before multi-GPU rendering of geometry Tobias Berghoff, David Simpson 2024-12-24
12169706 Application patching using variable-sized units Simon Whittaker, Akiyuki Hatakeyama, Jeffrey Litz, Varun Bhadauria 2024-12-17
12157054 Synchronizing display of video frames between client devices in a multi-tenant configuration Kelvin Yong 2024-12-03
12141889 Data processing system, data processing method, and computer program Katsushi Otsuka 2024-11-12
12121803 Dynamic client buffering using server and client VSYNC signals of received video frames for cloud gaming Kelvin Yong 2024-10-22
12115447 Buffer drain rate tuning to a measured maximum receive bandwidth measured for a client device when streaming Kelvin Yong 2024-10-15
12118641 System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering Tobias Berghoff, David Simpson 2024-10-15
12112394 System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shaders Florian Strauss, Tobias Berghoff 2024-10-08
12079920 System and method for accelerated ray tracing with asynchronous operation and ray transformation 2024-09-03
12036471 Overlapping scan-in and encode at the server Kelvin Yong 2024-07-16
12026553 Maintaining distribution of processing time for multi-tenant implementation of graphics processing unit 2024-07-02
11998840 Determining targeted display time of a video frame for a client based on server side timing information Roelof Roderick Colenbrander 2024-06-04
11980811 Synchronization of a VSYNC signal of a first device to a VSYNC signal of a second device Kelvin Yong 2024-05-14
11961159 Region testing of geometry while rendering for efficient multi-GPU rendering Florian Strauss, Tobias Berghoff 2024-04-16
11954760 Assigning geometry for pretesting against screen regions for an image frame using prior frame information Florian Strauss, Tobias Berghoff 2024-04-09
11907105 Backward compatibility testing of software in a mode that disrupts timing David Simpson 2024-02-20