MC

Mark Evan Cerny

SO Sony: 114 patents #84 of 25,231Top 1%
AM AMD: 1 patents #5,683 of 9,279Top 65%
📍 Los Angeles, CA: #24 of 12,377 inventorsTop 1%
🗺 California: #1,728 of 386,348 inventorsTop 1%
Overall (All Time): #10,944 of 4,157,543Top 1%
114
Patents All Time

Issued Patents All Time

Showing 26–50 of 114 patents

Patent #TitleCo-InventorsDate
11900500 System and method for efficient multi-GPU rendering of geometry by subdividing geometry 2024-02-13
11869114 Efficient multi-GPU rendering by testing geometry against screen regions before rendering using a pretest GPU Florian Strauss, Tobias Berghoff 2024-01-09
11865434 Reducing latency in cloud gaming applications by overlapping receive and decode of video frames and their display at the client Kelvin Yong 2024-01-09
11853763 Backward compatibility by restriction of hardware resources David Simpson 2023-12-26
11847720 System and method for performing a Z pre-pass phase on geometry at a GPU for use by the GPU when rendering the geometry Florian Strauss, Tobias Berghoff 2023-12-19
11847476 Spoofing CPUID for backwards compatibility Simon Pilgrim 2023-12-19
11829197 Backward compatibility through use of spoof clock and fine grain frequency control David Simpson 2023-11-28
11826643 Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display Kelvin Yong 2023-11-28
11810223 Controlling multi-GPU execution of kernels by kernel portion and resource region based dependencies Florian Strauss 2023-11-07
11801442 Synchronization and offset of VSYNC between peer-to-peer gaming devices Kelvin Yong 2023-10-31
11748840 Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters Jason Scanlin 2023-09-05
11731050 Asset aware computing architecture for graphics processing 2023-08-22
11709713 System and method for multi-tenant implementation of graphics processing unit 2023-07-25
11704859 System and method for accelerated ray tracing 2023-07-18
11701584 Dynamic client buffering and usage of received video frames for cloud gaming Kelvin Yong 2023-07-18
11645117 System and method for multi-tenant implementation of graphics processing unit 2023-05-09
11605148 System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information Florian Strauss, Tobias Berghoff 2023-03-14
11599967 Generating hints of object overlap by region testing while rendering for efficient multi-GPU rendering of geometry Florian Strauss, Tobias Berghoff 2023-03-07
11539960 Game application providing scene change hint for encoding at a cloud gaming server Kelvin Yong 2022-12-27
11524230 Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications Kelvin Yong 2022-12-13
11517817 Synchronization and offset of VSYNC between cloud gaming server and client Kelvin Yong 2022-12-06
11514549 System and method for efficient multi-GPU rendering of geometry by generating information in one rendering phase for use in another rendering phase Florian Strauss, Tobias Berghoff 2022-11-29
11508110 System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering Tobias Berghoff, David Simpson 2022-11-22
11494969 System and method for accelerated ray tracing with asynchronous operation and ray transformation 2022-11-08
11474833 Deriving application-specific operating parameters for backwards compatibility David Simpson 2022-10-18