Issued Patents All Time
Showing 26–50 of 114 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11900500 | System and method for efficient multi-GPU rendering of geometry by subdividing geometry | — | 2024-02-13 |
| 11869114 | Efficient multi-GPU rendering by testing geometry against screen regions before rendering using a pretest GPU | Florian Strauss, Tobias Berghoff | 2024-01-09 |
| 11865434 | Reducing latency in cloud gaming applications by overlapping receive and decode of video frames and their display at the client | Kelvin Yong | 2024-01-09 |
| 11853763 | Backward compatibility by restriction of hardware resources | David Simpson | 2023-12-26 |
| 11847720 | System and method for performing a Z pre-pass phase on geometry at a GPU for use by the GPU when rendering the geometry | Florian Strauss, Tobias Berghoff | 2023-12-19 |
| 11847476 | Spoofing CPUID for backwards compatibility | Simon Pilgrim | 2023-12-19 |
| 11829197 | Backward compatibility through use of spoof clock and fine grain frequency control | David Simpson | 2023-11-28 |
| 11826643 | Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display | Kelvin Yong | 2023-11-28 |
| 11810223 | Controlling multi-GPU execution of kernels by kernel portion and resource region based dependencies | Florian Strauss | 2023-11-07 |
| 11801442 | Synchronization and offset of VSYNC between peer-to-peer gaming devices | Kelvin Yong | 2023-10-31 |
| 11748840 | Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters | Jason Scanlin | 2023-09-05 |
| 11731050 | Asset aware computing architecture for graphics processing | — | 2023-08-22 |
| 11709713 | System and method for multi-tenant implementation of graphics processing unit | — | 2023-07-25 |
| 11704859 | System and method for accelerated ray tracing | — | 2023-07-18 |
| 11701584 | Dynamic client buffering and usage of received video frames for cloud gaming | Kelvin Yong | 2023-07-18 |
| 11645117 | System and method for multi-tenant implementation of graphics processing unit | — | 2023-05-09 |
| 11605148 | System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information | Florian Strauss, Tobias Berghoff | 2023-03-14 |
| 11599967 | Generating hints of object overlap by region testing while rendering for efficient multi-GPU rendering of geometry | Florian Strauss, Tobias Berghoff | 2023-03-07 |
| 11539960 | Game application providing scene change hint for encoding at a cloud gaming server | Kelvin Yong | 2022-12-27 |
| 11524230 | Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications | Kelvin Yong | 2022-12-13 |
| 11517817 | Synchronization and offset of VSYNC between cloud gaming server and client | Kelvin Yong | 2022-12-06 |
| 11514549 | System and method for efficient multi-GPU rendering of geometry by generating information in one rendering phase for use in another rendering phase | Florian Strauss, Tobias Berghoff | 2022-11-29 |
| 11508110 | System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering | Tobias Berghoff, David Simpson | 2022-11-22 |
| 11494969 | System and method for accelerated ray tracing with asynchronous operation and ray transformation | — | 2022-11-08 |
| 11474833 | Deriving application-specific operating parameters for backwards compatibility | David Simpson | 2022-10-18 |