MC

Mark Evan Cerny

SO Sony: 114 patents #84 of 25,231Top 1%
AM AMD: 1 patents #5,683 of 9,279Top 65%
📍 Los Angeles, CA: #24 of 12,377 inventorsTop 1%
🗺 California: #1,728 of 386,348 inventorsTop 1%
Overall (All Time): #10,944 of 4,157,543Top 1%
114
Patents All Time

Issued Patents All Time

Showing 76–100 of 114 patents

Patent #TitleCo-InventorsDate
10974142 Synchronization and offset of VSYNC between cloud gaming server and client Kelvin Yong 2021-04-13
10915981 Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters Jason Scanlin 2021-02-09
10915333 Deriving application-specific operating parameters for backwards compatiblity David Simpson 2021-02-09
10783696 Gradient adjustment for texture mapping to non-orthonormal grid 2020-09-22
10740867 Scheme for compressing vertex shader output parameters David Simpson, Jason Scanlin 2020-08-11
10733691 Fragment shaders perform vertex shader computations David Simpson, Jason Scanlin 2020-08-04
10685425 Varying effective resolution by screen location by altering rasterization parameters 2020-06-16
10534395 Backward compatibility through use of spoof clock and fine grain frequency control David Simpson 2020-01-14
10438312 Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters Jason Scanlin 2019-10-08
10438319 Varying effective resolution by screen location in graphics processing by approximating projection of vertices onto curved viewport 2019-10-08
10417741 Varying effective resolution by screen location by altering rasterization parameters 2019-09-17
10303488 Real-time adjustment of application-specific operating parameters for backwards compatibility David Simpson 2019-05-28
10275239 Deriving application-specific operating parameters for backwards compatiblity David Simpson 2019-04-30
10235219 Backward compatibility by algorithm matching, disabling features, or throttling performance David Simpson 2019-03-19
10176621 Using compute shaders as front end for vertex shaders David Simpson, Jason Scanlin 2019-01-08
10134102 Graphics processing hardware for using compute shaders as front end for vertex shaders David Simpson, Jason Scanlin, Michael Mantor 2018-11-20
10134175 Gradient adjustment for texture mapping to non-orthonormal grid 2018-11-20
10102663 Gradient adjustment for texture mapping for multiple render targets with resolution that varies by screen location 2018-10-16
10102094 Simulating legacy bus behavior for backwards compatibility David Simpson 2018-10-16
10102603 Scheme for compressing vertex shader output parameters David Simpson, Jason Scanlin 2018-10-16
10096079 Fragment shaders perform vertex shader computations David Simpson, Jason Scanlin 2018-10-09
9892024 Backward compatibility testing of software in a mode that disrupts timing David Simpson 2018-02-13
9836816 Varying effective resolution by screen location in graphics processing by approximating projection of vertices onto curved viewport 2017-12-05
9786091 Gradient adjustment for texture mapping to non-orthonormal grid 2017-10-10
9760113 Backward compatibility through use of spoof clock and fine grain frequency control David Simpson 2017-09-12