Issued Patents All Time
Showing 76–100 of 114 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 10974142 | Synchronization and offset of VSYNC between cloud gaming server and client | Kelvin Yong | 2021-04-13 |
| 10915981 | Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters | Jason Scanlin | 2021-02-09 |
| 10915333 | Deriving application-specific operating parameters for backwards compatiblity | David Simpson | 2021-02-09 |
| 10783696 | Gradient adjustment for texture mapping to non-orthonormal grid | — | 2020-09-22 |
| 10740867 | Scheme for compressing vertex shader output parameters | David Simpson, Jason Scanlin | 2020-08-11 |
| 10733691 | Fragment shaders perform vertex shader computations | David Simpson, Jason Scanlin | 2020-08-04 |
| 10685425 | Varying effective resolution by screen location by altering rasterization parameters | — | 2020-06-16 |
| 10534395 | Backward compatibility through use of spoof clock and fine grain frequency control | David Simpson | 2020-01-14 |
| 10438312 | Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters | Jason Scanlin | 2019-10-08 |
| 10438319 | Varying effective resolution by screen location in graphics processing by approximating projection of vertices onto curved viewport | — | 2019-10-08 |
| 10417741 | Varying effective resolution by screen location by altering rasterization parameters | — | 2019-09-17 |
| 10303488 | Real-time adjustment of application-specific operating parameters for backwards compatibility | David Simpson | 2019-05-28 |
| 10275239 | Deriving application-specific operating parameters for backwards compatiblity | David Simpson | 2019-04-30 |
| 10235219 | Backward compatibility by algorithm matching, disabling features, or throttling performance | David Simpson | 2019-03-19 |
| 10176621 | Using compute shaders as front end for vertex shaders | David Simpson, Jason Scanlin | 2019-01-08 |
| 10134102 | Graphics processing hardware for using compute shaders as front end for vertex shaders | David Simpson, Jason Scanlin, Michael Mantor | 2018-11-20 |
| 10134175 | Gradient adjustment for texture mapping to non-orthonormal grid | — | 2018-11-20 |
| 10102663 | Gradient adjustment for texture mapping for multiple render targets with resolution that varies by screen location | — | 2018-10-16 |
| 10102094 | Simulating legacy bus behavior for backwards compatibility | David Simpson | 2018-10-16 |
| 10102603 | Scheme for compressing vertex shader output parameters | David Simpson, Jason Scanlin | 2018-10-16 |
| 10096079 | Fragment shaders perform vertex shader computations | David Simpson, Jason Scanlin | 2018-10-09 |
| 9892024 | Backward compatibility testing of software in a mode that disrupts timing | David Simpson | 2018-02-13 |
| 9836816 | Varying effective resolution by screen location in graphics processing by approximating projection of vertices onto curved viewport | — | 2017-12-05 |
| 9786091 | Gradient adjustment for texture mapping to non-orthonormal grid | — | 2017-10-10 |
| 9760113 | Backward compatibility through use of spoof clock and fine grain frequency control | David Simpson | 2017-09-12 |