Issued Patents All Time
Showing 51–75 of 114 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11458391 | System and method for improving smoothness in cloud gaming applications | Roelof Roderick Colenbrander | 2022-10-04 |
| 11446572 | Early scan-out of server display buffer at flip-time for cloud gaming applications | Roelof Roderick Colenbrander | 2022-09-20 |
| 11420118 | Overlapping encode and transmit at the server | Kelvin Yong | 2022-08-23 |
| 11403099 | Backward compatibility by restriction of hardware resources | David Simpson | 2022-08-02 |
| 11395963 | High speed scan-out of server display buffer for cloud gaming applications | Roelof Roderick Colenbrander | 2022-07-26 |
| 11344799 | Scene change hint and client bandwidth used at encoder for handling video frames after a scene change in cloud gaming applications | Kelvin Yong | 2022-05-31 |
| 11321800 | System and method for efficient multi-GPU rendering of geometry by region testing while rendering | Florian Strauss, Tobias Berghoff | 2022-05-03 |
| 11307841 | Application patching using variable-sized units | Simon Whittaker, Akiyuki Hatakeyama, Jeffrey Litz, Varun Bhadauria | 2022-04-19 |
| 11301956 | Varying effective resolution by screen location by altering rasterization parameters | — | 2022-04-12 |
| 11288765 | System and method for efficient multi-GPU execution of kernels by region based dependencies | Florian Strauss | 2022-03-29 |
| 11262927 | Update optimization using feedback on probability of change for regions of data | Simon Whittaker | 2022-03-01 |
| 11263718 | System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before rendering | Florian Strauss, Tobias Berghoff | 2022-03-01 |
| 11238639 | Gradient adjustment for texture mapping to non-orthonormal grid | — | 2022-02-01 |
| 11235235 | Synchronization and offset of VSYNC between gaming devices | Kelvin Yong | 2022-02-01 |
| 11232534 | Scheme for compressing vertex shader output parameters | David Simpson, Jason Scanlin | 2022-01-25 |
| 11182215 | System and method for multi-tenant implementation of graphics processing unit | — | 2021-11-23 |
| 11170461 | System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering | Tobias Berghoff, David Simpson | 2021-11-09 |
| 11119528 | Backward compatibility through use of spoof clock and fine grain frequency control | David Simpson | 2021-09-14 |
| 11120522 | System and method for efficient multi-GPU rendering of geometry by subdividing geometry | — | 2021-09-14 |
| 11110349 | Dynamic client buffering and usage of received video frames for cloud gaming | Kelvin Yong | 2021-09-07 |
| 11080814 | System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information | Florian Strauss, Tobias Berghoff | 2021-08-03 |
| 11068291 | Spoofing CPUID for backwards compatibility | Simon Pilgrim | 2021-07-20 |
| 11042470 | Backward compatibility testing of software in a mode that disrupts timing | David Simpson | 2021-06-22 |
| 11020661 | Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display | Kelvin Yong | 2021-06-01 |
| 10981059 | Asset aware computing architecture for graphics processing | — | 2021-04-20 |