MC

Mark Evan Cerny

SO Sony: 114 patents #84 of 25,231Top 1%
AM AMD: 1 patents #5,683 of 9,279Top 65%
📍 Los Angeles, CA: #24 of 12,377 inventorsTop 1%
🗺 California: #1,728 of 386,348 inventorsTop 1%
Overall (All Time): #10,944 of 4,157,543Top 1%
114
Patents All Time

Issued Patents All Time

Showing 51–75 of 114 patents

Patent #TitleCo-InventorsDate
11458391 System and method for improving smoothness in cloud gaming applications Roelof Roderick Colenbrander 2022-10-04
11446572 Early scan-out of server display buffer at flip-time for cloud gaming applications Roelof Roderick Colenbrander 2022-09-20
11420118 Overlapping encode and transmit at the server Kelvin Yong 2022-08-23
11403099 Backward compatibility by restriction of hardware resources David Simpson 2022-08-02
11395963 High speed scan-out of server display buffer for cloud gaming applications Roelof Roderick Colenbrander 2022-07-26
11344799 Scene change hint and client bandwidth used at encoder for handling video frames after a scene change in cloud gaming applications Kelvin Yong 2022-05-31
11321800 System and method for efficient multi-GPU rendering of geometry by region testing while rendering Florian Strauss, Tobias Berghoff 2022-05-03
11307841 Application patching using variable-sized units Simon Whittaker, Akiyuki Hatakeyama, Jeffrey Litz, Varun Bhadauria 2022-04-19
11301956 Varying effective resolution by screen location by altering rasterization parameters 2022-04-12
11288765 System and method for efficient multi-GPU execution of kernels by region based dependencies Florian Strauss 2022-03-29
11262927 Update optimization using feedback on probability of change for regions of data Simon Whittaker 2022-03-01
11263718 System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before rendering Florian Strauss, Tobias Berghoff 2022-03-01
11238639 Gradient adjustment for texture mapping to non-orthonormal grid 2022-02-01
11235235 Synchronization and offset of VSYNC between gaming devices Kelvin Yong 2022-02-01
11232534 Scheme for compressing vertex shader output parameters David Simpson, Jason Scanlin 2022-01-25
11182215 System and method for multi-tenant implementation of graphics processing unit 2021-11-23
11170461 System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering Tobias Berghoff, David Simpson 2021-11-09
11119528 Backward compatibility through use of spoof clock and fine grain frequency control David Simpson 2021-09-14
11120522 System and method for efficient multi-GPU rendering of geometry by subdividing geometry 2021-09-14
11110349 Dynamic client buffering and usage of received video frames for cloud gaming Kelvin Yong 2021-09-07
11080814 System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information Florian Strauss, Tobias Berghoff 2021-08-03
11068291 Spoofing CPUID for backwards compatibility Simon Pilgrim 2021-07-20
11042470 Backward compatibility testing of software in a mode that disrupts timing David Simpson 2021-06-22
11020661 Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display Kelvin Yong 2021-06-01
10981059 Asset aware computing architecture for graphics processing 2021-04-20