Issued Patents All Time
Showing 25 most recent of 41 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12306752 | Processor cluster address generation | Stephen C. Johnson, Richard Douglas Trauben | 2025-05-20 |
| 12288081 | Running a legacy application on a non-legacy device with application-specific operating parameters for backwards compatibility | Mark Evan Cerny | 2025-04-29 |
| 12223011 | Integer matrix multiplication engine using pipelining | — | 2025-02-11 |
| 12175585 | Performing geometry analysis before multi-GPU rendering of geometry | Mark Evan Cerny, Tobias Berghoff | 2024-12-24 |
| 12118641 | System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering | Mark Evan Cerny, Tobias Berghoff | 2024-10-15 |
| 11934308 | Processor cluster address generation | Stephen C. Johnson, Richard Douglas Trauben | 2024-03-19 |
| 11907105 | Backward compatibility testing of software in a mode that disrupts timing | Mark Evan Cerny | 2024-02-20 |
| 11880426 | Integer matrix multiplication engine using pipelining | — | 2024-01-23 |
| 11853763 | Backward compatibility by restriction of hardware resources | Mark Evan Cerny | 2023-12-26 |
| 11836518 | Processor graph execution using interrupt conservation | — | 2023-12-05 |
| 11829197 | Backward compatibility through use of spoof clock and fine grain frequency control | Mark Evan Cerny | 2023-11-28 |
| 11508110 | System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering | Mark Evan Cerny, Tobias Berghoff | 2022-11-22 |
| 11481472 | Integer matrix multiplication engine using pipelining | — | 2022-10-25 |
| 11474833 | Deriving application-specific operating parameters for backwards compatibility | Mark Evan Cerny | 2022-10-18 |
| 11403099 | Backward compatibility by restriction of hardware resources | Mark Evan Cerny | 2022-08-02 |
| 11232534 | Scheme for compressing vertex shader output parameters | Mark Evan Cerny, Jason Scanlin | 2022-01-25 |
| 11227030 | Matrix multiplication engine using pipelining | — | 2022-01-18 |
| 11170461 | System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering | Mark Evan Cerny, Tobias Berghoff | 2021-11-09 |
| 11119528 | Backward compatibility through use of spoof clock and fine grain frequency control | Mark Evan Cerny | 2021-09-14 |
| 11042470 | Backward compatibility testing of software in a mode that disrupts timing | Mark Evan Cerny | 2021-06-22 |
| 10997102 | Multidimensional address generation for direct memory access | Richard Douglas Trauben, Stephen C. Johnson | 2021-05-04 |
| 10915333 | Deriving application-specific operating parameters for backwards compatiblity | Mark Evan Cerny | 2021-02-09 |
| 10740867 | Scheme for compressing vertex shader output parameters | Mark Evan Cerny, Jason Scanlin | 2020-08-11 |
| 10733691 | Fragment shaders perform vertex shader computations | Mark Evan Cerny, Jason Scanlin | 2020-08-04 |
| 10534395 | Backward compatibility through use of spoof clock and fine grain frequency control | Mark Evan Cerny | 2020-01-14 |