| 11748840 |
Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters |
Mark Evan Cerny |
2023-09-05 |
| 11232534 |
Scheme for compressing vertex shader output parameters |
Mark Evan Cerny, David Simpson |
2022-01-25 |
| 10915981 |
Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters |
Mark Evan Cerny |
2021-02-09 |
| 10740867 |
Scheme for compressing vertex shader output parameters |
Mark Evan Cerny, David Simpson |
2020-08-11 |
| 10733691 |
Fragment shaders perform vertex shader computations |
Mark Evan Cerny, David Simpson |
2020-08-04 |
| 10438312 |
Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters |
Mark Evan Cerny |
2019-10-08 |
| 10176621 |
Using compute shaders as front end for vertex shaders |
Mark Evan Cerny, David Simpson |
2019-01-08 |
| 10134102 |
Graphics processing hardware for using compute shaders as front end for vertex shaders |
Mark Evan Cerny, David Simpson, Michael Mantor |
2018-11-20 |
| 10102603 |
Scheme for compressing vertex shader output parameters |
Mark Evan Cerny, David Simpson |
2018-10-16 |
| 10096079 |
Fragment shaders perform vertex shader computations |
Mark Evan Cerny, David Simpson |
2018-10-09 |
| 9495722 |
Developer controlled layout |
Richard Stenson, Christopher Ho, Mark Evan Cerny, Steven Osman, Jun Murakawa +1 more |
2016-11-15 |