HM

Henry Packard Moreton

NV NVIDIA: 109 patents #6 of 7,811Top 1%
MT Mips Technologies: 8 patents #22 of 129Top 20%
SG Silicon Graphics: 8 patents #30 of 758Top 4%
Microsoft: 2 patents #17,506 of 40,388Top 45%
🗺 California: #1,351 of 386,348 inventorsTop 1%
Overall (All Time): #8,476 of 4,157,543Top 1%
129
Patents All Time

Issued Patents All Time

Showing 26–50 of 129 patents

Patent #TitleCo-InventorsDate
9633469 Conservative rasterization of primitives using an error term Eric B. Lum, Walter R. Steiner, Justin Cobb, Barry Nolan Rodgers, Yury Uralsky +2 more 2017-04-25
9552667 Adaptive shading in a graphics processing pipeline Yong He, Eric B. Lum, Eric B. Enderton, Kayvon Fatahalian 2017-01-24
9478066 Consistent vertex snapping for variable resolution rendering Eric B. Lum, Kyle Perry Roden, Walter R. Steiner, Ziyad S. Hakura 2016-10-25
9418616 Technique for storing shared vertices Jerome F. Duluk, Jr., Ziyad S. Hakura 2016-08-16
9390543 Graphics processing subsystem and method for computing a three-dimensional clipmap Alexey Panteleev, Yury Uralsky, Evgeny Makarov, Sergey Bolotov, Eric B. Lum 2016-07-12
9367946 Computing system and method for representing volumetric data for a scene Alexey Panteleev, Yury Uralsky, Evgeny Makarov, Sergey Bolotov, Eric B. Lum +2 more 2016-06-14
9355430 Techniques for interleaving surfaces Eric B. Lum, Cass W. Everitt, Yury Uralsky, Cyril Crassin, Jerome F. Duluk, Jr. 2016-05-31
9293109 Technique for storing shared vertices Jerome F. Duluk, Jr., Ziyad S. Hakura 2016-03-22
9286659 Multi-sample surface processing using sample subsets Alexander L. Minkin, Yury Uralsky, Eric B. Lum, Dale L. Kirkland, Steven James Heinrich +5 more 2016-03-15
9269179 System, method, and computer program product for generating primitive specific attributes Ziyad S. Hakura, Yury Uralsky, Tyson J. Bergland, Dale L. Kirkland, Cyril Crassin 2016-02-23
9262797 Multi-sample surface processing using one sample Alexander L. Minkin, Yury Uralsky, Eric B. Lum, Dale L. Kirkland, Steven James Heinrich +5 more 2016-02-16
9165399 System, method, and computer program product for inputting modified coverage data into a pixel shader Yury Uralsky 2015-10-20
9058672 Using a pixel offset for evaluating a plane equation John Erik Lindholm, Ming Y. Siu, Stuart F. Oberman 2015-06-16
9013498 Determining a working set of texture maps John S. Montrym, Andrew Tao, Emmett M. Kilgariff, Cass W. Everitt, Alexander L. Minkin +3 more 2015-04-21
8941669 Split push buffer rendering for scalability 2015-01-27
8860743 Sparse texture systems and methods Andrew Tao, Jerome F. Duluk, Jr., Jesse David Hall 2014-10-14
8823724 Sparse texture systems and methods Jerome F. Duluk, Jr., Andrew Tao, Bryon S. Nordquist 2014-09-02
8773439 Approximation of stroked higher-order curved segments by quadratic bèzier curve segments Mark J. Kilgard 2014-07-08
8751771 Efficient implementation of arrays of structures on SIMT and SIMD architectures Brian Fahs, John R. Nickolls, Brett W. Coon 2014-06-10
8730252 System, method and computer program product for bump mapping John Erik Lindholm, Matthew Nicholas Papakipos, Harold Robert Feldman Zatz 2014-05-20
8698802 Hermite gregory patch for watertight tessellation Ignacio Castaño Aguado, Kirill A. Dmitriev 2014-04-15
8681169 Sparse texture systems and methods Jesse David Hall, Jerome F. Duluk, Jr., Andrew Tao 2014-03-25
8605085 System and method for perspective corrected tessellation using parameter space warping 2013-12-10
8570324 Method for watertight evaluation of an approximate catmull-clark surface Kirill A. Dmitriev 2013-10-29
8558833 System and method for symmetric parameterization of independently tessellated patches 2013-10-15