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Watertight ray triangle intersection |
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Cooperative thread array granularity context switch during trap handling |
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2017-07-04 |
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2017-06-13 |
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System and processor for implementing interruptible batches of instructions |
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2016-10-25 |
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System and processor that include an implementation of decoupled pipelines |
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Technique for counting values in a register |
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2016-06-07 |
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Primitive re-ordering between world-space and screen-space pipelines with buffer limited processing |
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Alpha-to-coverage value determination using virtual samples |
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Cull before vertex attribute fetch and vertex lighting |
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Cylindrical wrapping using shader hardware |
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2010-02-16 |