Issued Patents All Time
Showing 26–50 of 106 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11494867 | Asynchronous execution mechanism | Saurabh Sharma, Aditya Navale, Travis T. Schluessler, Vamsee Vardhan Chivukula, Abhishek Venkatesh +1 more | 2022-11-08 |
| 11481864 | Workload scheduling and distribution on a distributed graphics device | Balaji Vembu, Brandon Fliflet, James Valerio, Ben J. Ashbaugh, Hema Chand Nalluri +8 more | 2022-10-25 |
| 11461959 | Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer | Prasoonkumar Surti, Karthik Vaidyanathan, Atsuo Kuwahara, Hugues Labbe, Sameer Kp +15 more | 2022-10-04 |
| 11461954 | Dynamic constant update mechanism | John H. Feit, David M. Cimini, Thomas Raoux, Konstantin Levit-Gurevich | 2022-10-04 |
| 11443406 | High-speed resume for GPU applications | Travis T. Schluessler, Zack Waters, Charles Moidel, Murali Ramadoss | 2022-09-13 |
| 11403805 | Position-based rendering apparatus and method for multi-die/GPU graphics processing | Travis T. Schluessler, Zack Waters, Daniel Johnston, Jason M. Surprise, Prasoonkumar Surti +5 more | 2022-08-02 |
| 11335035 | Context-aware compression with quantization of hierarchical transform matrices | Carson Brownlee, Carsten Benthin, Joshua Barczak, Kai Xiao, Prasoonkumar Surti +1 more | 2022-05-17 |
| 11302066 | Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method | Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Abhishek Venkatesh, Joydeep Ray +1 more | 2022-04-12 |
| 11284118 | Surface normal vector processing mechanism | Jill MacDonald Boyce, Scott Janus, Itay Kaufman, Archie Sharma, Stanley J. Baran +17 more | 2022-03-22 |
| 11257182 | GPU mixed primitive topology type processing | John G. Gierach, Abhishek Venkatesh, Travis T. Schluessler, Devan Burke, Tomer Bar-On | 2022-02-22 |
| 11252370 | Synergistic temporal anti-aliasing and coarse pixel shading technology | Travis T. Schluessler, Joydeep Ray, John H. Feit, Nikos Kaburlasos, Jacek Kwiatkowski +4 more | 2022-02-15 |
| 11244479 | Controlling coarse pixel size from a stencil buffer | Karthik Vaidyanathan, Prasoonkumar Surti, Hugues Labbe, Atsuo Kuwahara, Sameer Kp +3 more | 2022-02-08 |
| 11232531 | Method and apparatus for efficient loop processing in a graphics hardware front end | Hema Chand Nalluri, Balaji Vembu, Peter L. Doyle | 2022-01-25 |
| 11178373 | Adaptive resolution of point cloud and viewpoint prediction for video streaming in computing environments | Mayuresh M. Varerkar, Stanley J. Baran, Prasoonkumar Surti, Atsuo Kuwahara, Narayan Biswal +8 more | 2021-11-16 |
| 11158111 | Early termination in bottom-up acceleration data structure refit | Kai Xiao, Carson Brownlee, Thomas Raoux, Joshua Barczak, Gabor Liktor | 2021-10-26 |
| 11145115 | Position only shader context submission through a render command streamer | Murali Ramadoss, Balaji Vembu, Hema Chand Nalluri, Jeffery S. Boles | 2021-10-12 |
| 11132759 | Mutli-frame renderer | Abhishek Venkatesh, Karthik Vaidyanathan, Murali Ramadoss, Prasoonkumar Surti | 2021-09-28 |
| 11069123 | Cloud-based realtime raytracing | Carson Brownlee, Joshua Barczak, Kai Xiao, Philip R. Laws, Thomas Raoux +1 more | 2021-07-20 |
| 11062506 | Tile-based immediate mode rendering with early hierarchical-z | Andrew T. Lauritzen, Altug Koker, Louis Feng, Tomasz Janczak, David M. Cimini +4 more | 2021-07-13 |
| 11037269 | High-speed resume for GPU applications | Travis T. Schluessler, Zack Waters, Charles Moidel, Murali Ramadoss | 2021-06-15 |
| 11030713 | Extended local memory including compressed on-chip vertex data | Karthik Vaidyanathan, Prasoonkumar Surti, Murali Ramadoss, Abhishek Venkatesh, Joydeep Ray +1 more | 2021-06-08 |
| 11004252 | Real time ray tracing (RTRT)-based adaptive multi-frequency shading (AMFS) | Carson Brownlee, Gabor Liktor, Joshua Barczak, Kai Xiao, Thomas Raoux | 2021-05-11 |
| 10997772 | Dynamic constant update mechanism | John H. Feit, David M. Cimini, Thomas Raoux, Konstantin Levit-Gurevich | 2021-05-04 |
| 10997771 | Position-based rendering apparatus and method for multi-die/GPU graphics processing | Travis T. Schluessler, Zack Waters, Daniel Johnston, Jason M. Surprise, Prasoonkumar Surti +5 more | 2021-05-04 |
| 10997686 | Workload scheduling and distribution on a distributed graphics device | Balaji Vembu, Brandon Fliflet, James Valerio, Ben J. Ashbaugh, Hema Chand Nalluri +8 more | 2021-05-04 |