MA

Michael Apodaca

IN Intel: 106 patents #187 of 30,777Top 1%
📍 Folsom, CA: #10 of 1,500 inventorsTop 1%
🗺 California: #1,993 of 386,348 inventorsTop 1%
Overall (All Time): #12,837 of 4,157,543Top 1%
106
Patents All Time

Issued Patents All Time

Showing 26–50 of 106 patents

Patent #TitleCo-InventorsDate
11494867 Asynchronous execution mechanism Saurabh Sharma, Aditya Navale, Travis T. Schluessler, Vamsee Vardhan Chivukula, Abhishek Venkatesh +1 more 2022-11-08
11481864 Workload scheduling and distribution on a distributed graphics device Balaji Vembu, Brandon Fliflet, James Valerio, Ben J. Ashbaugh, Hema Chand Nalluri +8 more 2022-10-25
11461959 Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer Prasoonkumar Surti, Karthik Vaidyanathan, Atsuo Kuwahara, Hugues Labbe, Sameer Kp +15 more 2022-10-04
11461954 Dynamic constant update mechanism John H. Feit, David M. Cimini, Thomas Raoux, Konstantin Levit-Gurevich 2022-10-04
11443406 High-speed resume for GPU applications Travis T. Schluessler, Zack Waters, Charles Moidel, Murali Ramadoss 2022-09-13
11403805 Position-based rendering apparatus and method for multi-die/GPU graphics processing Travis T. Schluessler, Zack Waters, Daniel Johnston, Jason M. Surprise, Prasoonkumar Surti +5 more 2022-08-02
11335035 Context-aware compression with quantization of hierarchical transform matrices Carson Brownlee, Carsten Benthin, Joshua Barczak, Kai Xiao, Prasoonkumar Surti +1 more 2022-05-17
11302066 Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Abhishek Venkatesh, Joydeep Ray +1 more 2022-04-12
11284118 Surface normal vector processing mechanism Jill MacDonald Boyce, Scott Janus, Itay Kaufman, Archie Sharma, Stanley J. Baran +17 more 2022-03-22
11257182 GPU mixed primitive topology type processing John G. Gierach, Abhishek Venkatesh, Travis T. Schluessler, Devan Burke, Tomer Bar-On 2022-02-22
11252370 Synergistic temporal anti-aliasing and coarse pixel shading technology Travis T. Schluessler, Joydeep Ray, John H. Feit, Nikos Kaburlasos, Jacek Kwiatkowski +4 more 2022-02-15
11244479 Controlling coarse pixel size from a stencil buffer Karthik Vaidyanathan, Prasoonkumar Surti, Hugues Labbe, Atsuo Kuwahara, Sameer Kp +3 more 2022-02-08
11232531 Method and apparatus for efficient loop processing in a graphics hardware front end Hema Chand Nalluri, Balaji Vembu, Peter L. Doyle 2022-01-25
11178373 Adaptive resolution of point cloud and viewpoint prediction for video streaming in computing environments Mayuresh M. Varerkar, Stanley J. Baran, Prasoonkumar Surti, Atsuo Kuwahara, Narayan Biswal +8 more 2021-11-16
11158111 Early termination in bottom-up acceleration data structure refit Kai Xiao, Carson Brownlee, Thomas Raoux, Joshua Barczak, Gabor Liktor 2021-10-26
11145115 Position only shader context submission through a render command streamer Murali Ramadoss, Balaji Vembu, Hema Chand Nalluri, Jeffery S. Boles 2021-10-12
11132759 Mutli-frame renderer Abhishek Venkatesh, Karthik Vaidyanathan, Murali Ramadoss, Prasoonkumar Surti 2021-09-28
11069123 Cloud-based realtime raytracing Carson Brownlee, Joshua Barczak, Kai Xiao, Philip R. Laws, Thomas Raoux +1 more 2021-07-20
11062506 Tile-based immediate mode rendering with early hierarchical-z Andrew T. Lauritzen, Altug Koker, Louis Feng, Tomasz Janczak, David M. Cimini +4 more 2021-07-13
11037269 High-speed resume for GPU applications Travis T. Schluessler, Zack Waters, Charles Moidel, Murali Ramadoss 2021-06-15
11030713 Extended local memory including compressed on-chip vertex data Karthik Vaidyanathan, Prasoonkumar Surti, Murali Ramadoss, Abhishek Venkatesh, Joydeep Ray +1 more 2021-06-08
11004252 Real time ray tracing (RTRT)-based adaptive multi-frequency shading (AMFS) Carson Brownlee, Gabor Liktor, Joshua Barczak, Kai Xiao, Thomas Raoux 2021-05-11
10997772 Dynamic constant update mechanism John H. Feit, David M. Cimini, Thomas Raoux, Konstantin Levit-Gurevich 2021-05-04
10997771 Position-based rendering apparatus and method for multi-die/GPU graphics processing Travis T. Schluessler, Zack Waters, Daniel Johnston, Jason M. Surprise, Prasoonkumar Surti +5 more 2021-05-04
10997686 Workload scheduling and distribution on a distributed graphics device Balaji Vembu, Brandon Fliflet, James Valerio, Ben J. Ashbaugh, Hema Chand Nalluri +8 more 2021-05-04